Twinblade★ 4,199 Posted November 11, 2022 Share Posted November 11, 2022 Whats the rough % split so far between combat, story, and exploration + puzzle solving? Link to post Share on other sites
-GD-X★ 8,299 Posted November 11, 2022 Author Share Posted November 11, 2022 35 minutes ago, Twinblade said: Whats the rough % split so far between combat, story, and exploration + puzzle solving? probably equal tbh. there's a lot of talking during action scenes. lots of puzzles too, especially if you do the side stuff. 1 Link to post Share on other sites
Cell 639 Posted November 11, 2022 Share Posted November 11, 2022 Checking the meta score after the review drop: Getting home from work and playing the first hour: Why the fuck am I ever going to need an Xbox. Link to post Share on other sites
-GD-X★ 8,299 Posted November 12, 2022 Author Share Posted November 12, 2022 I’m closing in on the 10 hour mark. I would probably be much further if I was skipping the side stuff, but I love finding cool new areas and objectives. A lot of thought went into the exploration. Overall, I’m enjoying the game a lot. 1 Link to post Share on other sites
Twinblade★ 4,199 Posted November 12, 2022 Share Posted November 12, 2022 I expected this thread to be more active. I just got the game so ill probably post my own brief thoughts soon. Link to post Share on other sites
-GD-X★ 8,299 Posted November 12, 2022 Author Share Posted November 12, 2022 2 hours ago, Twinblade said: I expected this thread to be more active. I just got the game so ill probably post my own brief thoughts soon. Same. But yeah, I look forward to your thoughts. I have a feeling this will be a hard game to properly rate until I’ve completed it. So far, I like what I’ve experienced a lot, though. Link to post Share on other sites
Twinblade★ 4,199 Posted November 12, 2022 Share Posted November 12, 2022 4 minutes ago, -GD-X said: Same. But yeah, I look forward to your thoughts. I have a feeling this will be a hard game to properly rate until I’ve completed it. So far, I like what I’ve experienced a lot, though. Im only a hour in and while I like the story setup and set pieces im not too enthusiastic about the combat. There's something about it that feels off. Im playing at 40FPS and not the performance mode so that could be part of it. Link to post Share on other sites
-GD-X★ 8,299 Posted November 12, 2022 Author Share Posted November 12, 2022 6 minutes ago, Twinblade said: Im only a hour in and while I like the story setup and set pieces im not too enthusiastic about the combat. There's something about it that feels off. Im playing at 40FPS and not the performance mode so that could be part of it. I’m playing at quality mode. It feels nice. Then again, I’m used to playing games at 30 fps, so that may help. 1 Link to post Share on other sites
-GD-X★ 8,299 Posted November 13, 2022 Author Share Posted November 13, 2022 Ok, I’m loving this game! The Secret of the Sands side mission was awesome! Fun puzzles (without annoying clues), excellent level design and just a great mission, all around. These “favors” feel essential. They don’t feel tacked on at all. Also, you get some sick loot. Link to post Share on other sites
-GD-X★ 8,299 Posted November 13, 2022 Author Share Posted November 13, 2022 Some of the areas are simply stunning! Link to post Share on other sites
-GD-X★ 8,299 Posted November 13, 2022 Author Share Posted November 13, 2022 Pure art. Damn. Link to post Share on other sites
Twinblade★ 4,199 Posted November 13, 2022 Share Posted November 13, 2022 This side quest I just did was pretty cool Spoiler The one where you free that giant whale creature from its chains 1 Link to post Share on other sites
-GD-X★ 8,299 Posted November 13, 2022 Author Share Posted November 13, 2022 9 minutes ago, Twinblade said: This side quest I just did was pretty cool Hide contents The one where you free that giant whale creature from its chains Yeah, that one was awesome. So far, I’ve enjoyed all of the favors. 1 Link to post Share on other sites
Remij 5,018 Posted November 13, 2022 Share Posted November 13, 2022 Honestly... what the fuck were they thinking having the NPC completely fucking spoil every puzzle you do. *JUST regain control of the character after being presented with a puzzle* "Hey maybe we should do this!" *IMMEDIATELY after* Fuck right off And I'll also say this... some of the dialog is just weird.. and sounds all wrong in the context of the game. Still an awesome game, but god damn.. I'm going to fully break it down once I finish it, but there's definitely some real issues with this game that knock it down. Link to post Share on other sites
Twinblade★ 4,199 Posted November 13, 2022 Share Posted November 13, 2022 2 minutes ago, Remij said: Honestly... what the fuck were they thinking having the NPC completely fucking spoil every puzzle you do. *JUST regain control of the character after being presented with a puzzle* "Hey maybe we should do this!" *IMMEDIATELY after* Fuck right off And I'll also say this... some of the dialog is just weird.. and sounds all wrong in the context of the game. Still an awesome game, but god damn.. I'm going to fully break it down once I finish it, but there's definitely some real issues with this game that knock it down. I find the amount of hand holding in general to be absolutely crazy even by Sony game standards. All those symbols they use to highlight paths and platforms you can climb are so excessive at times that it feels like an insult to the player's intelligence. 1 1 Link to post Share on other sites
Remij 5,018 Posted November 13, 2022 Share Posted November 13, 2022 Just now, Twinblade said: I find the amount of hand holding in general to be absolutely crazy even by Sony game standards. All those symbols they use to highlight paths and platforms you can climb are so excessive at times that it feels like an insult to the player's intelligence. It really does. It's maddening. 1 1 Link to post Share on other sites
-GD-X★ 8,299 Posted November 13, 2022 Author Share Posted November 13, 2022 I agree with both of you. I think the side missions have the least hand-holding, by far. I did notice the NPCs give less advice, as you progress. Still, there should be an option to disable it. 1 1 Link to post Share on other sites
Twinblade★ 4,199 Posted November 13, 2022 Share Posted November 13, 2022 This might be nitpicky, but I'd go as far as to say that the constant symbols actually hurts the world and visuals in general. Instead of having to analyze your surroundings, take everything in, and figure out how to move forward, you see all these symbols plastered all over the place and you feel encouraged to just make a beeline towards the nearest ones. Its starting to become pretty bad design and I think studios should go back to using the level design to naturally nudge the player towards where they need to go. 1 1 Link to post Share on other sites
-GD-X★ 8,299 Posted November 13, 2022 Author Share Posted November 13, 2022 16 minutes ago, Twinblade said: This might be nitpicky, but I'd go as far as to say that the constant symbols actually hurts the world and visuals in general. Instead of having to analyze your surroundings, take everything in, and figure out how to move forward, you see all these symbols plastered all over the place and you feel encouraged to just make a beeline towards the nearest ones. Its starting to become pretty bad design and I think studios should go back to using the level design to naturally nudge the player towards where they need to go. I think you’ll like Scorn. There’s literally no hand-holding..or map..or clear objective 1 Link to post Share on other sites
madmaltese★ 2,801 Posted November 13, 2022 Share Posted November 13, 2022 About 10 hours in now but I've doing every side thing possible so probably not that far in main quest wise. Absolutely loving the game, big step up from the first while still keeping it's core. Some of these realms look unreal. Gripe atm is the menus and UI are again pretty average if not down right bad, but I'm getting use to them. 1 Link to post Share on other sites
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