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Star Wars Jedi Survivor Performance Review - PS5 vs PC vs Xbox Series X|S (NXGamer)


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PS5 has almost a 20 performance lead. :D

 

 

 

 

 

PS5 vs. Series X

  • Same resolution and settings on PS5 and Series X.
  • 30 FPS mode is locked on both PS5 and Series X. Recommended mode by NX Gamer.
  • Quality mode targets 4K output (2560x1440) TAA FSR 2 PC settings.
  • Performance mode on PS5 and Series X targets 2048 x 1152 and 60 FPS. This resolution setting is closer to 1440p FSR 2 Balanced on PC with DRS.
  • Performance mode, much like PC, is 60 bound and stays around 50 FPS in the open-world sections. That is the case for both PS5 and Series X.
  • Ray-tracing is enabled on both PS5 and Series X.
  • Series X performs 18% worse than PlayStation 5.
  • VRR still leads to screen tearing.
  • Image quality is sharp and relatively clean, but thin elements can cause shimmering.
  • Performance mode also has lower level of foliage, LOD, tessellation, geometry, and triangle count.
  • Characters models are particularly great -- "Naughty Dog Level great."
  • Consoles have the same FOV settings as the PC version.


Series S

  • Series S targets a 1600 x 900 TAA resolution
  • Series S, targeting 900p 30 FPS (only mode), performs well with only occasional screen tearing.
  • Occasional drops to 25-27 FPS during some segments and cutscenes, which are likely due to GPU.
  • Series S also has reduced light sources, shadows, and ambient occlusion. Some of the lightings may be bugs.
  • Series S does not offer ray-tracing.
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Not sure how they think quality mode is the recommended one….even when it dips to 50 FPS performance mode feels quite a bit better to play.

 
What I have started noticing a lot lately is a ton of screen tearing….it is really distracting at times and I can’t remember the last time I’ve seen it this bad in a console game.

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7 minutes ago, Twinblade said:

Not sure how they think quality mode is the recommended one….even when it dips to 50 FPS performance mode feels quite a bit better to play.

 
What I have started noticing a lot lately is a ton of screen tearing….it is really distracting at times and I can’t remember the last time I’ve seen it this bad in a console game.

Screen tearing is a PS360 era issue. This game is a joke.

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6 minutes ago, Playstation Tablet said:

Screen tearing is a PS360 era issue. This game is a joke.

 

Yup, from the Wiiu on screen tearing hasn't been an issue.... 

 

Hope there's a Vsync patch to address this for this game. 

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:feelsbadman: All the poor lemshits, namely Cuckstz and Lemij, that bought into Microsoft’s lies that “the tools” would stop the Series L from being a potato scam. Their lives must be totally devastated right now. Basically every multiplat runs worse on the machine that was supposed to “eat monsters for breakfast”.

 

 

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1 hour ago, Playstation Tablet said:
  • Series S targets a 1600 x 900 TAA resolution
  • Series S, targeting 900p 30 FPS (only mode),

Remember Liecrosoft said this would be a 1440/60 console :drake:

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SO its confirmed to run worse on Series X.

 

AND it still has screen tearing on Series X, even when VRR is turned on?  :hest:The entire point of having VRR was so that such a thing couldn't happen. What a terrible console.

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8 hours ago, jehurey said:

SO its confirmed to run worse on Series X.

 

AND it still has screen tearing on Series X, even when VRR is turned on?  :hest:The entire point of having VRR was so that such a thing couldn't happen. What a terrible console.

 

Im using VRR on PS5 and getting loads of screen tearing as well. Thats not exclusive to Xbox.

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Interestingly enough, Ray Tracing is enabled in both Quality and Performance modes. I thought I noticed that the reflections were quite good, especially light sources on water surfaces. 

 

If they just disabled Ray Tracing in performance mode that alone would improve the framerate by quite a bit.

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