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Just now, Goukosan said:

Vita software in the US was so bad that the top 5 Wii U games combined sold more than every single Vita game combined (Packaged Software comp only)

 

:bate:

A sheep rape is unbelievable. :whew:

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25 minutes ago, dakur said:

FFS what was Sony thinking with the Vita? How can they fail so miserably? Anyone could see that failure coming miles away. Don't they do basic market research?

Sony's used to being the leader in the console space where they can have two years of 3rd party flop after flop and they'd still get full 3rd party support.  They didn't realize this didn't extend to the Vita.

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They should've unique franchise alive on the Vita, but they probably couldn't because its hard to develop exclusive IPs to two different platforms at the same time, sometimes they don't have enough studios to handle it all.

 

Pursuit Force and Syphon Filter should have had Vita games. Instead, they just let it die out with PSN 2D platformers.

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13 hours ago, McWickedSmawt85 said:

Sony's used to being the leader in the console space where they can have two years of 3rd party flop after flop and they'd still get full 3rd party support.  They didn't realize this didn't extend to the Vita.

How do you explain the PSP then? That had great third party support for quite a while.

 

Vita failed for a multitude of reasons, but the major factor was an already declining handheld market due to smarthphone games taking over and terrible pricing $250 with no memory card, no games. lmao

 

Anyway this thread paints the Vita has a much bigger failure than it actually was, the Vita found a niche with it's digital sales. There's still indie games being released for it on PSN. Obviously it had no real presence in stores shelves so it's no surprise those sales are low, but all those games probably sold equal or more digitally. Adoption rate is extremely high actually for such a flop.

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1 hour ago, Ramza said:

How do you explain the PSP then? That had great third party support for quite a while.

 

Vita failed for a multitude of reasons, but the major factor was an already declining handheld market due to smarthphone games taking over and terrible pricing $250 with no memory card, no games. lmao

 

Anyway this thread paints the Vita has a much bigger failure than it actually was, the Vita found a niche with it's digital sales. There's still indie games being released for it on PSN. Obviously it had no real presence in stores shelves so it's no surprise those sales are low, but all those games probably sold equal or more digitally. Adoption rate is extremely high actually for such a flop.

The numbers in the OP include digital sales.  :monocle:

 

The "huge" market for digital games never really existed in Vita.    There was a niche market for indie games on Vita but it wasn't huge by any means. 

 

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1 minute ago, Goukosan said:

The numbers in the OP include digital sales.  :monocle:

 

The "huge" market for digital games never really existed in Vita.    There was a niche market for indie games on Vita but it wasn't huge by any means. 

 

wtf :dame:

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The rise of indie developers who could port their game to many platforms is the only, ONLY reason that the Vita survived past 2014.

 

It would have been monumentally embarrassing if they didn't have those games.

 

I'm talking about Limbo, Guacamelee, Hotline Miami, Don't Starve, Super Meatboy, The Binding of Isaac, Steamworld Dig, Undertale. I forgot that they even had Stardew Valley on there, but it failed to get much traction, even though they ported it to Switch last year and immediately sold well.

 

The biggest sign that the Vita didn't do well is that outside of Zero Escape, Daganropa, Soul Sacrifice games, like there's a complete lack of Japanese A/AA-quality RPGs.  Its the opposite of what you saw on PSP.

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