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Sekiro: Shadows Die Twice - GS/IGN/META review prediction thread


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A new future faction 

I'm already there, and thinking Cooke needs to create the Hermit Crab faction. Takin' our shell on the go.  

holy shit. world tendency in demon's was the best feature ever. that's awesome.  

6 hours ago, Bodycount N said:

:facep:not even gonna bother. keep jumping through hoops to find some fucked up means of playing console games. 

 

Just goes to show we got it, and you want it.

Brosef, you're till technically in your probation period of the sheep faction. :reg:

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6 hours ago, bhytre said:

A new future faction :bate:

I'm already there, and thinking Cooke needs to create the Hermit Crab faction. Takin' our shell on the go. B) 

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9 minutes ago, Remij_ said:

GS doesn't use .5 increments anymore.  So what's it going to be... 9.. or 10? :lupe: 

:D 

 

 

I think the last time I read their reviews they still used decimals, or had just transitioned to the .5 increment. I suppose it'll be 9.

 

 

Also obligatory:  :lolgs:

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What's more, death has further-reaching consequences than just slowing your ability to make yourself stronger. The more you die, the more a sickness called Dragon Rot grows in the world around you, and it can begin to afflict the people you've interacted with in the game. When a character you've met in Sekiro gets sick with the Dragon Rot, it'll change the ways they interact with you, possibly even stopping them from talking to you (or helping you, or selling you things, as the case may be). The sickness is represented by an item called Essence of Rot in your inventory, and you'll get one for each infected character. We didn't see what those characters' ultimate fates might be--Activision developers on-hand wouldn't reveal whether they could die in the name of holding back spoilers, but did say you'll be able to search for a cure to the disease to potentially the sick.

 

Though dying can be a huge setback in Sekiro, there is a chance you won't suffer the full pain of losing half of what you've earned every time. Sometimes when you die, a mechanic called Unseen Aid will kick in. This is basically a chance for divine intervention from the gods and Buddha, allowing you to keep all your experience points despite going to your grave. Unseen Aid has a relatively low chance of kicking in, though, and the more Essence of Rot you're carrying around, the lower the chance of receiving Unseen Aid becomes. The more you die, the tougher on you Sekiro can be.

 

So basically certain actions, such as decisions you make, dying and reviving more and more, cause Dragon Rot sickness to spread in the world affecting NPCs and people that would help you.  Possibly changing events that happen in the game world, and the help you might receive from them.  It might also be possible to cure though.  It also affects something called Unseen Aid, which has a certain % chance of kicking in when you die.  Unseen Aid is dependent on a bunch of factors and will sometimes allow you to keep all your experience when you die.  Normally you lose half of what you have every time.  So you keep 50%, then if you die again, you keep 25%, and so on and so on.. right down to 1% or nothing.

 

Basically.... Character/World Tendency is BACK!! Fuck YES! :smoke: 

 

 

Game mechanic spoiler-ish.. sort of.

 

God DAMN I can't wait for this!  My hype is fucking through the roof now. :aitch:

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