JonDnD 2,785 Posted April 18, 2019 Share Posted April 18, 2019 2 hours ago, lynux3 said: Damn. It's going to be Anaconda's ball and chain day one. PS5 will be the lead development platform once again. Only MS would release a next gen console WEAKER than the console they currently have out Quote Link to post Share on other sites
DynamiteCop 2,101 Posted April 18, 2019 Share Posted April 18, 2019 7 minutes ago, JONBpc said: Only MS would release a next gen console WEAKER than the console they currently have out Because 4 Teraflops on a new architecture with a competent CPU and memory interface is perfect for a 1080p environment. It's not that the console is weaker, it would be targeting something completely different. Xbox One X target: 4K 30/60 FPS (current gen engines) Xbox Lockhart target : 1080p 60 FPS (next gen engines) Xbox Anaconda target: 4K 60 FPS (next gen engines) Quote Link to post Share on other sites
lynux3 2,224 Posted April 18, 2019 Share Posted April 18, 2019 Hopes & Dreams Quote Link to post Share on other sites
JonDnD 2,785 Posted April 18, 2019 Share Posted April 18, 2019 TLHBFK TCHBFK too though, TCHBK Quote Link to post Share on other sites
Playstation Tablet 1,768 Posted April 18, 2019 Author Share Posted April 18, 2019 The only reason MS is making Lockhart is that they need cheap boxes to shove into the XCloud. That's it. Quote Link to post Share on other sites
Purist 134 Posted April 18, 2019 Share Posted April 18, 2019 9 minutes ago, Team 2019 said: The only reason MS is making Lockhart is that they need cheap boxes to shove into the XCloud. That's it. Sounds like a disaster if true. Who’s going to buy a half assed next gen console to play games on XCloud. Especially when there will be Stadia where you can play games on your browser. Quote Link to post Share on other sites
lynux3 2,224 Posted April 18, 2019 Share Posted April 18, 2019 (edited) 42 minutes ago, Team 2019 said: The only reason MS is making Lockhart is that they need cheap boxes to shove into the XCloud. That's it. As far as we know xCloud is purely One S hardware. Nothing so far suggests Lockhart is replacing that and since xCloud, as far as we know, is being established using One S hardware this definitely isn't the case. Microsoft wants a casual box and Lockhart is either going to fill the void or completely fail. It could also have other ramifications too like Anaconda being an overly expensive box where sales are low, like Xbox One X, and forcing people out of the market for Xbox because Lockhart is too shitty and Anaconda is too expensive. PlayStation's next generation console will likely be the sweet spot. Edited April 18, 2019 by lynux3 Quote Link to post Share on other sites
Playstation Tablet 1,768 Posted April 18, 2019 Author Share Posted April 18, 2019 https://www.pcgamer.com/amd-navi-specs-release-date-price-and-everything-we-know/ The move to 7nm allows for a substantially smaller die size, higher clockspeeds, increased core counts, and new features. However, current indications are that AMD won't be adding any specialized hardware cores for ray tracing, at least not with Navi 10. Navi 20 (a variant of which is likely to find its way into the PlayStation 5) will be where AMD adds ray tracing hardware, and it will replace the current Vega and Radeon VII cards, but it likely won't be available until 2020. But for the initial Navi 10 GPUs, AMD will try to increase the performance it offers in the budget and midrange markets. That means more cores, and higher performance per core. Quote Link to post Share on other sites
Remij 4,792 Posted April 18, 2019 Share Posted April 18, 2019 17 hours ago, JONBpc said: Only MS would release a next gen console WEAKER than the console they currently have out It will be much better than the X1X. The CPU alone is in another world, more RAM, faster storage... everything. I doubt it will be 4TB, but that could theoretically be enough for 1080p. We'll just have to see how far MS goes with Anaconda. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted April 18, 2019 Share Posted April 18, 2019 they should just put the few fans they have left out of their misery. Put the entire catalogue of Fauxsclusive 5.0's and halo/gears/forza onto the switch, stop developing for PC cold turkey, and try to regain some respect by being a 3rd party/gimp for Nintendo hardware. Quote Link to post Share on other sites
DynamiteCop 2,101 Posted April 18, 2019 Share Posted April 18, 2019 (edited) 9 minutes ago, Remij_ said: It will be much better than the X1X. The CPU alone is in another world, more RAM, faster storage... everything. I doubt it will be 4TB, but that could theoretically be enough for 1080p. We'll just have to see how far MS goes with Anaconda. That's got to be the goal, 1080p is still a huge subset of the market and when these systems come to fruition the market will basically be an even 50/50 split between 1080p and 4K TV owners. It's a really smart route going forward, and more than this it gives them a perfect device to put into xCloud. If you look at it Phil Spencer basically said it's in alpha right now so those One S racks are likely just a band-aid to get them through the testing phase, not something they'll roll out to scale. That will get them through their internal testing, the beta test and right up until launch when they can put Lockhart into their datacenters. Next-gen games, Xbox One games, 360 and original Xbox games all living in the cloud. And in terms of 4TF, that should be more than enough for 1080p especially on a newer architecture. Edited April 18, 2019 by Nya` Quote Link to post Share on other sites
Remij 4,792 Posted April 18, 2019 Share Posted April 18, 2019 7 minutes ago, Bodycount ex-X said: they should just put the few fans they have left out of their misery. Put the entire catalogue of Fauxsclusive 5.0's and halo/gears/forza onto the switch, stop developing for PC cold turkey, and try to regain some respect by being a 3rd party/gimp for Nintendo hardware. Here's what your Switch versions of those games would be like: I almost wish MS would do it... just to clown you some more Xbox is best on PC Nintendo is best on PC Octoraped BodyCountler is best on PC Zelda Bodied of the Wild is best on PC Quote Link to post Share on other sites
Sergio Perez SP11 174 Posted April 18, 2019 Share Posted April 18, 2019 On 2019-04-17 at 10:00 AM, Team 2019 said: Tflops are pointless numbers if we don't have the memory bandwidth to match. People focus too much on that. The fact we are getting RT acceleration and standard SSDs is already above expectations. 13TF or Bust tho 🤷🏻♂️ Quote Link to post Share on other sites
Playstation Tablet 1,768 Posted April 20, 2019 Author Share Posted April 20, 2019 This memory setup is wierd as fuck rumourwise. PS5 memory and storage systems 24 GB RAM in total (20 GB usable by games) 8 GB in form of 2 * 4-Hi stacks HBM2 Sony got "amazing" deal for HBM in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v. HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone) InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec. 4 GB reserved for OS, the remaining 12 GB usable by games memory automatically managed by HBCC and appears as 20 GB to the developers HBCC manages streaming of game data from storage as well developers can use the API to take control if they choose and manage the memory and storage streaming themselves memory solution alleviates problems found in PS4 namely that CPU bandwidth reduces GPU bandwidth disproportionately 2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization) GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM at the same time trying to keep CPU memory access to slower DDR4 very satisfied with decision to use two kinds of memory for price to performance reasons allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec. Quote Link to post Share on other sites
lynux3 2,224 Posted April 20, 2019 Share Posted April 20, 2019 If PS5 does have HBM2 then I think it'll be the first time Deeno has been right. Quote Link to post Share on other sites
Playstation Tablet 1,768 Posted April 20, 2019 Author Share Posted April 20, 2019 If they really found a memory hack solution, 399 is possibly on the table. Two memory pools of different RAM sounds good. Apparently 16 gigs of GDDR6 costs twice what Sony paid for GDDR5 at the same time for PS4 back in 2013. Quote Link to post Share on other sites
Playstation Tablet 1,768 Posted April 20, 2019 Author Share Posted April 20, 2019 (edited) RAM allocation for Infamous Second Son for reference. http://www.redgamingtech.com/infamous-second-son-engine-postmortem-analysis-breakdown/ Edited April 20, 2019 by Team 2019 Quote Link to post Share on other sites
lynux3 2,224 Posted April 20, 2019 Share Posted April 20, 2019 There was some shit about Samsung trying to make HBM2 as cheap as possible by removing some features. Quote Link to post Share on other sites
Remij 4,792 Posted April 20, 2019 Share Posted April 20, 2019 2 hours ago, Team 2019 said: This memory setup is wierd as fuck rumourwise. PS5 memory and storage systems 24 GB RAM in total (20 GB usable by games) 8 GB in form of 2 * 4-Hi stacks HBM2 Sony got "amazing" deal for HBM in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v. HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone) InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec. 4 GB reserved for OS, the remaining 12 GB usable by games memory automatically managed by HBCC and appears as 20 GB to the developers HBCC manages streaming of game data from storage as well developers can use the API to take control if they choose and manage the memory and storage streaming themselves memory solution alleviates problems found in PS4 namely that CPU bandwidth reduces GPU bandwidth disproportionately 2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization) GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM at the same time trying to keep CPU memory access to slower DDR4 very satisfied with decision to use two kinds of memory for price to performance reasons allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec. I'm bookmarking this 24GB ram total 8GB HBM2 16GB *DDR4* 4GB reserved for OS Sounds like a mess. Quote Link to post Share on other sites
Playstation Tablet 1,768 Posted April 20, 2019 Author Share Posted April 20, 2019 (edited) 3 minutes ago, Remij_ said: I'm bookmarking this 24GB ram total 8GB HBM2 16GB *DDR4* 4GB reserved for OS Sounds like a mess. Sounds like 399 :) There were going to be compromises le be real. Edited April 20, 2019 by Team 2019 Quote Link to post Share on other sites
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