JonDnD 2,647 Posted December 21, 2019 Share Posted December 21, 2019 So im playing control and I can finally confirm that ray tracing is stupid. THHBO Quote Link to post Share on other sites
bhytre 2,753 Posted December 21, 2019 Share Posted December 21, 2019 Remipee tears are currently forming clouds, better get that umbrella ready 3 Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted December 21, 2019 Share Posted December 21, 2019 Ray traced lightning saves time for lighting artists and prebaking. So it leads for water development. Quote Link to post Share on other sites
JonDnD 2,647 Posted December 21, 2019 Author Share Posted December 21, 2019 water development, interesting. 1 Quote Link to post Share on other sites
Playstation Tablet 1,732 Posted December 21, 2019 Share Posted December 21, 2019 Auto correct on phone. Faster development . Quote Link to post Share on other sites
Teh_Diplomat 2,054 Posted December 21, 2019 Share Posted December 21, 2019 14 minutes ago, Team 2019 said: Ray traced lightning saves time for lighting artists and prebaking. So it leads for water development. Quote Link to post Share on other sites
DynamiteCop 2,087 Posted December 21, 2019 Share Posted December 21, 2019 I means it's cool but it's not worth the performance hit Quote Link to post Share on other sites
Voidler 1,675 Posted December 21, 2019 Share Posted December 21, 2019 The idea of Ray traced audio and AI sounds way cooler than the visual stuff to me personally I think visually we will see a lot of cheats being done. Eg only Ray traced shadows or only turning it on at sunset etc Quote Link to post Share on other sites
Remij 4,690 Posted December 21, 2019 Share Posted December 21, 2019 You used to say 4K was overrated too Quote Link to post Share on other sites
JonDnD 2,647 Posted December 21, 2019 Author Share Posted December 21, 2019 4k is nice but the sacrifice to get this on console isn't worth it. And on PC it's way to expensive. Dynamic res is the way to go The best thing we've seen this gen is hdr. And that's basically free. 1 Quote Link to post Share on other sites
Remij 4,690 Posted December 21, 2019 Share Posted December 21, 2019 5 minutes ago, JONBpc said: 4k is nice but the sacrifice to get this on console isn't worth it. And on PC it's way to expensive. Dynamic res is the way to go The best thing we've seen this gen is hdr. And that's basically free. I agree dynamic res/variable res is the way to go... but 4K isn't overrated. I maintain that at the moment, the average person will not understand or see the importance of Ray tracing... but when games actually start being built around it, using it more, when you'll look back at standard rasterized effects, you'll wonder how you ever thought it looked realistic, or good. Quote Link to post Share on other sites
JonDnD 2,647 Posted December 21, 2019 Author Share Posted December 21, 2019 I think that's a long time away . 4k is immediately noticeable. Hdr is immediately noticeable. Ray tracing I had to switch back and forth to see what's different . Like oh , the lighting on the wall is different here . Especially at the perf hit you have to take , blah. Quote Link to post Share on other sites
Remij 4,690 Posted December 21, 2019 Share Posted December 21, 2019 1 minute ago, JONBpc said: I think that's a long time away . 4k is immediately noticeable. Hdr is immediately noticeable. Ray tracing I had to switch back and forth to see what's different . Like oh , the lighting on the wall is different here . Especially at the perf hit you have to take , blah. Well, we're seeing games with RT added after the fact.. Like I said.. the games haven't been designed from the ground up with these effects in mind yet. You're not wrong.. in some cases.. but I'm telling you, as time goes on and games start being built with it in mind, you're going to start getting used to it.. then when you'll see something without it.. it'll look really bad by comparison. Quote Link to post Share on other sites
Teh_Diplomat 2,054 Posted December 21, 2019 Share Posted December 21, 2019 4 minutes ago, Remij_ said: You're not wrong.. in some cases.. but I'm telling you, as time goes on and games start being built with it in mind, you're going to start getting used to it.. then when you'll see something without it.. it'll look really bad by comparison. Just like PhysX, called it. Quote Link to post Share on other sites
Remij 4,690 Posted December 21, 2019 Share Posted December 21, 2019 2 minutes ago, Teh_Diplomat said: Just like PhysX, called it. PhysX is the most popular and widely used physics middleware in gaming. So yes... it's going to be like that. RT is not going anywhere... it's just gonna keep getting better and better until people are like.. man, non RT shit sucks. Quote Link to post Share on other sites
JonDnD 2,647 Posted December 21, 2019 Author Share Posted December 21, 2019 12 minutes ago, Remij_ said: Well, we're seeing games with RT added after the fact.. Like I said.. the games haven't been designed from the ground up with these effects in mind yet. You're not wrong.. in some cases.. but I'm telling you, as time goes on and games start being built with it in mind, you're going to start getting used to it.. then when you'll see something without it.. it'll look really bad by comparison. I don't think games will look bad without it . I'm not against it but they need to figure out the perf cost , cause at this point it isn't worth it . Control is probably the most demanding game I've played on my pc . It runs much better than I expected coming from the era perf thread , but rt on wrecks performance. And I'm like , oh , 720p render and medium for mostly 60fps for .....stuff I cant barely see . No thanks. Quote Link to post Share on other sites
jehurey 3,273 Posted December 21, 2019 Share Posted December 21, 2019 Control only uses ray-traced reflections, right? Its not full ray-traced lighting. Because that is not over-rated. That Quake 2 RTX is amazing, and once there's enough horsepower for natural lighting in modern games, its going to make previous lighting systems look primitive. Quote Link to post Share on other sites
JonDnD 2,647 Posted December 21, 2019 Author Share Posted December 21, 2019 Control has a whole suite of RT options I could tell q2 used rt but it still also looked...like quake 2 . Quote Link to post Share on other sites
Remij 4,690 Posted December 21, 2019 Share Posted December 21, 2019 6 minutes ago, JONBpc said: I don't think games will look bad without it . I'm not against it but they need to figure out the perf cost , cause at this point it isn't worth it . Control is probably the most demanding game I've played on my pc . It runs much better than I expected coming from the era perf thread , but rt on wrecks performance. And I'm like , oh , 720p render and medium for mostly 60fps for .....stuff I cant barely see . No thanks. It's the same thing as any other fundamental graphics technology. New graphics technologies tank performance at first.. and people say it's not worth it... then over time it gets better and cheaper, and then eventually seeing a game without that technology makes it look primitive. Anti-aliasing Ambient Occlusion Soft Shadows Tessellation (snow deformation and stuff like that) Motion blur All those things (and more) tanked performance at first.. and people said you didn't need them. Now look at a game without AA... or AO.... or only hard shadows.. it looks terrible. Ray tracing will be the same.. and ray tracing can do a much better job of all 3 of those effects. I completely get not liking the performance impact.. but that's what has to happen for technology and game visuals to advance. Quote Link to post Share on other sites
kaz 2,440 Posted December 21, 2019 Share Posted December 21, 2019 what does physX even do? I see it in a lot of games Quote Link to post Share on other sites
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