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Half-Life Alyx sold over 860,000 copies in its first week


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3 minutes ago, jehurey said:

Wait...........so your VR device isn't displaying images on a screen that is flat?

 

Its using some sort of actual 3D physical image display?

Jerry seems to be equally as retarded, what a shocker. 

Edited by DynamiteCop!
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Just now, DynamiteCop! said:

It doesn't need an answer, read what I originally said, take several minutes to comprehend it and then waddle on back over..

No, it does.

 

I think you don't want to answer because it debunks your attempt to sound clever.

 

If you could embarrass me by answering it, you would've done it by now.

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1 minute ago, kaz said:

jerry how do you even get by in life? is there a nurse and a maid that feeds you nonstop or some shit?

i'm apparently fueled by the bitch pheromones being released remotely.

Just now, DynamiteCop! said:

Seriously fuck this idiot :mj:

like so.

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15 minutes ago, jehurey said:

Wait...........so your VR device isn't displaying images on a screen that is flat?

 

Its using some sort of actual 3D physical image display?

It's displaying 2 different angles, like your eyes, and gives you perceived depth.  It uses accelerometers and sensors to track movement 1:1 with your head... and gives you something called immersion.

 

There's no 2D plane, because it spans your entire view.

Edited by Remij_
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Just now, Remij_ said:

It's displaying 2 images, much like your eyes, from different angles, giving you perceived depth.  It uses accelerometers and sensors to track movement 1:1 with your head... and gives you something called immersion.

The images don't give you perceived depth.

 

THe proximity of the images to your eyes provide that immersion.

 

At the end of the day.......the trick doesn't work unless people have two working eyeballs.

 

If anything the accelerometers and sensors are the real accomplishment in achieving the immersion. We've known this for quite some time:

 

 

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6 minutes ago, jehurey said:

The images don't give you perceived depth.

 

THe proximity of the images to your eyes provide that immersion.

 

At the end of the day.......the trick doesn't work unless people have two working eyeballs.

 

If anything the accelerometers and sensors are the real accomplishment in achieving the immersion. We've known this for quite some time:

 

 

Yes... the images do give you that perceived depth... because they are representing your eyes, giving 2 distinct viewports of the content at angles representing your eye, creating depth.  Your brain combines those images and you perceive depth... just as you do in the real world... which is why you can actually play games in VR.  If it didn't work like that... we couldn't... lmao.

 

And that video you posted has nothing to do with immersion.  There's absolutely no immersion in that video.  Immersion requires your eyes to be the centerpoint from which you view the entire environment around you.  A TV, or a monitor is a window.... a VR headset occupies your entire view frustum.  

Edited by Remij_
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11 minutes ago, Remij_ said:

Yes... the images do give you that perceived depth... because they are representing your eyes, giving 2 distinct viewports of the content at angles representing your eye, creating depth.  Your brain combines those images and you perceive depth... just as you do in the real world... which is why you can actually play games in VR.  If it didn't work like that... we couldn't... lmao.

 

And that video you posted has nothing to do with immersion.  There's absolutely no immersion in that video.  Immersion requires your eyes to be the centerpoint from which you view the entire environment around you.  A TV, or a monitor is a window.... a VR headset occupies your entire view frustum.  

Except we've had other 3D image devices before.

 

The accomplishment isn't with the screens............in fact the screens achieving stereoscopic 3D are the OLDEST gimmick being implemented. That's a term that's existed since the 50's.

 

Modern VR is derived by the accomplishment of accelerometers and sensors.

 

Yes the video I posted ABSOLUTELY has to do with immersion, the person specifically says that.  The screen is irrelevant because the screen could be different, it could be an ultra-wide monitor that gives you a wider view of the world, if the sensors are properly designed with it in mind.

 

And quite frankly, its a better gimmick because the "window into another world" feels impressive in achieving just that.

 

The VR headset and turning your around while IN another world simply does not feel as good or as accurate as turning your head in real life. As long as you have to have stuff hanging off of your face, it'll always feel weird.

Edited by jehurey
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Just now, jehurey said:

Except we've had other 3D image devices before.

 

The accomplishment isn't with the screens............in fact the screens are the OLDEST gimmick being implemented.

 

Modern VR is derived by the accomplishment of accelerometers and sensors.

 

Yes the video I posted ABSOLUTELY has to be with immersion, the person specifically says that.  The screen is irrelevant because the screen could be different, it could be an ultra-wide monitor that gives you a wider view of the world, if the sensors are properly designed with it in mind.

 

And quite frankly, its a better gimmick because the "window into another world" feels impressive in achieving just that.

 

The VR headset and turning your into while IN another world simply does not feel as good or as accurate as turning your head in real life. As long as you have to have stuff hanging off of your face, it'll always feel weird.

Nobody is saying the accomplishment is with the screens.  The accomplishment comes from having multiple angles which represent the eyes and your brain combining them to create depth...

 

That's where the depth comes from.

 

No what is showing in that video has NOTHING to do with immersion.  Not even one single fucking bit.  All that is being shown in that video is ILLUSION of depth.  I could look at that TV from any angle I want... and I'm not IMMERSED in that environment.  It doesn't do anything but provide a trick of DEPTH by altering the angle of the camera within that space to move as you move the sensor.  The TV remains flat... and I can perceive all the depth AROUND that TV.  

 

VR uses similar concepts but is different in that you're IMMERSED in that environment and YOU are the camera.  You cant escape and look outside the bounds of the environment.  If you could see even a little bit of your irl surrounding environment with a VR set on... then immersion would be immediately lost, because it would be like looking through a scope or something.

 

You even said yourself... the proximity of the images to your eyes helps with the immersion, because the closer to your eye, the wider the field of view.  The wider the FOV, the greater the immersion.  VR takes up your entire visible FOV... what is shown in that does not.

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