lynux3 2,452 Posted December 10, 2021 Share Posted December 10, 2021 1 Link to post Share on other sites
Ike★ 2,952 Posted December 10, 2021 Share Posted December 10, 2021 Just think this is what most next-gen games are actually going to look like. UE5 is gorgeous and they made it easy to convert games already in UE4 to it. FFVIIR Part 2 is going to look fucking amazing. 1 Link to post Share on other sites
Twinblade★ 4,205 Posted December 10, 2021 Share Posted December 10, 2021 Quote The city is 4,138 km wide and 4.968 km long, slightly larger than the size of downtown Los Angeles The city surface is 15.79 km[SUP]2[/SUP] The city perimeter is 14.519 km long There are 260 km of roads in the city There are 512 km of sidewalk in the city There are 1,248 intersections in the city There are 45,073 parked cars, of which 38,146 are drivable and destructible There are 17,000 simulated traffic vehicles on the road that are destructible 7,000 buildings 27,848 lamp posts on the street side only 12,422 sewer holes Almost 10 million unique and duplicated assets were created to make the city The entire world is lit by only the sun, sky and emissive materials on meshes. No light sources were placed for the tens of thousands of street lights and headlights. In night mode, nearly all lighting comes from the millions of emissive building windows 35,000 simulated MetaHuman pedestrians Average polygon count? 7000k buildings made of 1000s of assets and each asset could be up to millions of polygons so we have several billions of polygons to make up just the buildings of the city I don't think we'll see full games reach this fidelity any time soon but its pretty impressive. Link to post Share on other sites
jehurey 3,318 Posted December 10, 2021 Share Posted December 10, 2021 Maybe the movie studio developed the assets for the entire city, and Epic simply transferred over those asset libraries to the demo. There's no way they would recreate that many buildings for a demo. Link to post Share on other sites
Vini 430 Posted December 10, 2021 Share Posted December 10, 2021 (edited) Really impressive. Looks even better when you turn off the green matrix filter. I've been cruising around the city for the past hour. Edited December 10, 2021 by Vini Link to post Share on other sites
Vini 430 Posted December 10, 2021 Share Posted December 10, 2021 (edited) 7 hours ago, jehurey said: Maybe the movie studio developed the assets for the entire city, and Epic simply transferred over those asset libraries to the demo. There's no way they would recreate that many buildings for a demo. This article explains it: https://arstechnica.com/gaming/2021/12/the-matrix-awakens-is-2021s-must-play-flex-of-current-gen-console-power/ Most of the city is procedurally generated by AI. Edited December 10, 2021 by Vini Link to post Share on other sites
-GD-X★ 8,310 Posted December 10, 2021 Share Posted December 10, 2021 Holy fuck! I just watched the demo on Yiutube. Downloading. This is insane! 1 Link to post Share on other sites
Vini 430 Posted December 10, 2021 Share Posted December 10, 2021 1 hour ago, -GD-X said: Holy fuck! I just watched the demo on Yiutube. Downloading. This is insane! Yea it's the first true next gen experience I had. Link to post Share on other sites
-GD-X★ 8,310 Posted December 10, 2021 Share Posted December 10, 2021 3 hours ago, Vini said: Yea it's the first true next gen experience I had. visually, it's pretty great, mostly when you factor in the scale. fh5 and ratchet have felt like next gen games to me, as well. Link to post Share on other sites
Substatic 484 Posted December 10, 2021 Share Posted December 10, 2021 Damn crazy. Link to post Share on other sites
jehurey 3,318 Posted December 10, 2021 Share Posted December 10, 2021 Yeah, it has the same odd things as with other Unreal 5 demos. The characters move a little stiff, the physics are a bit stiff and a little hollow. But its pretty amazing. The Spiderman games also have real-time reflections, and they have larger windows on buildings to allow those reflections to be easily seen. But this Matrix demo had real-time reflections on the automobiles that looked pretty damn close to what I see with Cyberpunk on my PC with everything cranked up. For the PS5 to handle that is pretty cool. And when you are high up in the air and look down to the streets, they do a great job of still keeping all the cars and most of the pedestrians in view. Those images look like genuine photos. Link to post Share on other sites
-GD-X★ 8,310 Posted December 10, 2021 Share Posted December 10, 2021 1 hour ago, jehurey said: Yeah, it has the same odd things as with other Unreal 5 demos. The characters move a little stiff, the physics are a bit stiff and a little hollow. But its pretty amazing. The Spiderman games also have real-time reflections, and they have larger windows on buildings to allow those reflections to be easily seen. But this Matrix demo had real-time reflections on the automobiles that looked pretty damn close to what I see with Cyberpunk on my PC with everything cranked up. For the PS5 to handle that is pretty cool. And when you are high up in the air and look down to the streets, they do a great job of still keeping all the cars and most of the pedestrians in view. Those images look like genuine photos. yeah, it looks good on the ground. however, it's definitely impressive when you are in the sky, admiring the photo-quality scale. Link to post Share on other sites
Playstation Tablet 1,854 Posted December 11, 2021 Share Posted December 11, 2021 Spiderman runs at the same resolve but at 60fps and ray tracing. Just a thought. Link to post Share on other sites
Vini 430 Posted December 11, 2021 Share Posted December 11, 2021 1 hour ago, Team 2019 said: Spiderman runs at the same resolve but at 60fps and ray tracing. Just a thought. Spider-Man doesn't look anywhere near this fidelity, texture quality, etc it's not even remotely close Link to post Share on other sites
lynux3 2,452 Posted December 11, 2021 Author Share Posted December 11, 2021 1 hour ago, Vini said: Spider-Man doesn't look anywhere near this fidelity, texture quality, etc it's not even remotely close Miles Morales is also cross gen as well. Real comparison will be with Spider-Man 2 in 2023 or whenever it comes out. Link to post Share on other sites
-GD-X★ 8,310 Posted December 11, 2021 Share Posted December 11, 2021 1 hour ago, Vini said: Spider-Man doesn't look anywhere near this fidelity, texture quality, etc it's not even remotely close Miles Morales is 4K and has significantly better reflections, due to ray tracing. The textures and surface materials are high quality too. You are overselling this matrix demo lol. It’s definitely better looking, overall, especially when you see everything from a bird’s eye view (the scale is unparalleled), but you can see signs of image reconstruction when you are walking the streets and the reflections are dated af. The puddles don’t look good. Link to post Share on other sites
Vini 430 Posted December 11, 2021 Share Posted December 11, 2021 (edited) 26 minutes ago, -GD-X said: Miles Morales is 4K and has significantly better reflections, due to ray tracing. The textures and surface materials are high quality too. You are overselling this matrix demo lol. It’s definitely better looking, overall, especially when you see everything from a bird’s eye view (the scale is unparalleled), but you can see signs of image reconstruction when you are walking the streets and the reflections are dated af. The puddles don’t look good. You're overselling ray tracing. Ray tracing is a easy way to dress up a turd nowadays, it does nothing for textures or fidelity which is what matters most. Not that MM is a turd but you get my point. This shit looks real, Miles looks like a video game with reflective puddles Edited December 11, 2021 by Vini Link to post Share on other sites
Goukosan 2,451 Posted December 11, 2021 Share Posted December 11, 2021 7 minutes ago, Vini said: You're overselling ray tracing. Ray tracing is a easy way to dress up a turd nowadays, it does nothing for textures or fidelity which is what matters most. Not that MM is a turd but you get my point. This shit looks real, Miles looks like a video game with reflective puddles Link to post Share on other sites
-GD-X★ 8,310 Posted December 11, 2021 Share Posted December 11, 2021 2 minutes ago, Vini said: You're overselling ray tracing. Ray tracing is a easy way to dress up a turd nowadays, it does nothing for textures or fidelity which is what matters most. This shit looks real, Miles looks like a video game with reflective puddles I agree that matrix looks better and is “next gen”. The speed you can navigate through the city, and its scale, are unlike anything I’ve seen. But miles is still extremely impressive, especially being a cross-gen game. Hopefully, UE5 has a reflection solution because it looks jarring, in terms of how dated it is. Link to post Share on other sites
-GD-X★ 8,310 Posted December 11, 2021 Share Posted December 11, 2021 1 minute ago, Goukosan said: He’s not exactly the smartest poster. Cut him some slack lol. Link to post Share on other sites
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now