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in the race for second place, ps5 beats series x with the CP 2077 1.5 patch (go to 17:48)


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ghostz is like a "but teh vrr" parrot. it reminds me of when vini learned the word "woke" and used it in every thread.

Dat cope.    It's always an excuse, what happened... Teh tools still haven't matured on Series X as yet?    You guys are running out of excuses as to why games are better on PS5. 

Yeah, we’re still waiting for Xbox Game Studios too.

Just now, jehurey said:

No, its not always smooth, they literally said so on Digital Foundry.

 

That's why the PS5 wins, everytime.

You're right.. it's not.  On PS5.

 

On Series X they say that it maintains it's smoothness due to the VRR. :umad: 

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2 minutes ago, Remij said:

Not really... The Series X maintains a higher image quality... and the VRR masks the dips.

 

Meanwhile on PS5... even though it's ~5-10 fps faster at any given moment in those stress situations, the VRR smooths that out on Series X... yet you'll still feel those dips on PS5.

 

Key Phrase... For the most part... 

 

But At the key stress points.. PS5 WINS OUT.  :umad:

 

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1 minute ago, Goukosan said:

 

Key Phrase... For the most part... 

 

But At the key stress points.. PS5 WINS OUT.  :umad:

 

On a graph... not in reality.  Where the PS5 drops frames... it's MORE noticeable.. than when the Series X drops frames... because of VRR.

 

And it has higher image quality throughout...:shrug: 

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Just now, Remij said:

You're right.. it's not.  On PS5.

 

On Series X they say that it maintains it's smoothness due to the VRR. :umad: 

No, if the framerate drops are too swift and dramatic, it will see some stuttering before the display adjusts.

 

And if the framerate is moving up and down wildly, the display will probably lag behind in catching up, and you will continue to see framerate stutters.

 

And, in the case of those LG OLEDs, they don't behave well with the lower end of VRR near 40 frames (that's the lowest end of their VRR range) so the Xbox version dropping 5 to 10 frames lower in those scenes means that you are going to be seeing such drops.

 

Just a genuinely worse situation, all around.

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1 minute ago, jehurey said:

No, if the framerate drops are too swift and dramatic, it will see some stuttering before the display adjusts.

 

And if the framerate is moving up and down wildly, the display will probably lag behind in catching up, and you will continue to see framerate stutters.

 

And, in the case of those LG OLEDs, they don't behave well with the lower end of VRR near 40 frames (that's the lowest end of their VRR range) so the Xbox version dropping 5 to 10 frames lower in those scenes means that you are going to be seeing such drops.

 

Just a genuinely worse situation, all around.

No, which is why DF said it does a phenomenal job masking the drops. 
 

Holy shit, he must have just read up on VRR quickly and tried to DC his ignorance. :kaz:

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1 minute ago, jehurey said:

No, if the framerate drops are too swift and dramatic, it will see some stuttering before the display adjusts.

 

And if the framerate is moving up and down wildly, the display will probably lag behind in catching up, and you will continue to see framerate stutters.

 

And, in the case of those LG OLEDs, they don't behave well with the lower end of VRR near 40 frames (that's the lowest end of their VRR range) so the Xbox version dropping 5 to 10 frames lower in those scenes means that you are going to be seeing such drops.

 

Just a genuinely worse situation, all around.

No, you're wrong.  And Digital Foundry confirmed it.

 

PS5 the drops are NOTICEABLE... on Series X with VRR... they aren't as noticeable.

 

And the FPS in CP2077 aren't moving up and down wildly.. they're slowly going up and down.  You don't move or turn quick enough in that game to have massive fluctuations in a split second to affect the OLED's shitty VRR window.

 

It's genuinely better all around.. because MOST of the time it's 60 on both... and in the outlier cases... the Series X drops are less noticeable with VRR. :shrug: 

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1 minute ago, ghostz said:

No, which is why DF said it does a phenomenal job masking the drops. 
 

Holy shit, he must have just read up on VRR quickly and tried to DC his ignorance. :kaz:

Jerky couldn't hope to hold an argument with me about tech.  He knows sweet fuck all and it shows every time he tries :D 

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6 minutes ago, ghostz said:

 

 

 

For the most part.. You keep missing that part. 

 

You seem to think VRR means no frame drops at all....its not magic doofus. 

 

If the shift is too drastic and too quickly you will still see a frame drop even with VRR... Its just wouldn't be as bad on the same machine without VRR. 

Edited by Goukosan
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2 minutes ago, Goukosan said:

 

For the most part.. You keep missing that part. 

 

You seem to think VRR means no frame drops at all....its not magic doofus. 

 

If the shift is too drastic and too quickly you will still see a frame drop even with VRR... Its just wouldn't be as bad on thw Amar machine without VRR. 

Everytime you say “for the most part” it proves you 1) can’t read your own quote 2) have no idea what vrr is. Vrr doesnt “for the most part” by nature you fool. 
 

you are now quoting Jerry. DF already confirmed it works fantastically. Why are you lying? There are no “dramatic drops” lmfao. 
 

thank you for admitting it wouldn’t be as bad on a machine with vrr. That is what I’ve been saying.. all thread. 

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1 minute ago, ghostz said:

No, which is why DF said it does a phenomenal job masking the drops. 

no, it says 'for the most part"

 

meaning that is can't do it all the time.

 

hence, the PS5 wins everytime.

Just now, Remij said:

No, you're wrong.  And Digital Foundry confirmed it.

 

PS5 the drops are NOTICEABLE... on Series X with VRR... they aren't as noticeable.

 

 

then the VRR doesn't mask it.

 

which they clearly reconfirmed that when they said "for the most part"

 

it doesn't have to go UP or DOWN, it just has to go down drastically for it to be noticeable before the display can catch up.

 

And..........as Digital Foundry said, the Xbox Series X version is dropping 5 to 10 frames lowers.

 

Sorry, there's zero chance you're going to convince anybody about your brand new "noticeability" metric that you just invented out of your ass.:drake:

 

the version that drops 5 to 10 frames lower..........is more noticeable, and there's nothing you can say that changes that.

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4 minutes ago, Remij said:

No, you're wrong.  And Digital Foundry confirmed it.

 

PS5 the drops are NOTICEABLE... on Series X with VRR... they aren't as noticeable.

 

And the FPS in CP2077 aren't moving up and down wildly.. they're slowly going up and down.  You don't move or turn quick enough in that game to have massive fluctuations in a split second to affect the OLED's shitty VRR window.

 

It's genuinely better all around.. because MOST of the time it's 60 on both... and in the outlier cases... the Series X drops are less noticeable with VRR. :shrug: 

 

Yes.. For the most part. 

 

Except -  if we're to push the engine hard to find the divide, PS5 is the console that wins out.

 

:cmpunk1:

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1 minute ago, jehurey said:

no, it says 'for the most part"

 

meaning that is can't do it all the time.

 

hence, the PS5 wins everytime.

then the VRR doesn't mask it.

 

which they clearly reconfirmed that when they said "for the most part"

 

it doesn't have to go UP or DOWN, it just has to go down drastically for it to be noticeable before the display can catch up.

 

And..........as Digital Foundry said, the Xbox Series X version is dropping 5 to 10 frames lowers.

 

Sorry, there's zero chance you're going to convince anybody about your brand new "noticeability" metric that you just invented out of your ass.:drake:

 

the version that drops 5 to 10 frames lower..........is more noticeable, and there's nothing you can say that changes that.

It says for the most part both are 60FPS you retard. Not that it “for the most part masks”

 

:kaz: this is what they’ve fallen on 

 

I love it. 

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Just now, ghostz said:

Everytime you say “for the most part” it proves you 1) can’t read your own quote

no, it means you are trying to disregard what Digital Foundry clearly said.

 

the VRR doesn't fully "mask" it.

 

So when it does, its 5-10 frames worse than the PS5 version.

 

And that's why they have no problem saying that the PS5 version wins everytime:

 

4 minutes ago, Remij said:

Jerky couldn't hope to hold an argument with me about tech.  He knows sweet fuck all and it shows every time he tries :D 

I knew it.

 

His new butthurt is going to be reverberating in every thread from now on.

 

This post bastard has something similar to "Long COVID" now. Its called "Long Butthurt" and there's no known cure.:drake:

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Just now, jehurey said:

no, it means you are trying to disregard what Digital Foundry clearly said.

 

the VRR doesn't fully "mask" it.

 

So when it does, its 5-10 frames worse than the PS5 version.

 

And that's why they have no problem saying that the PS5 version wins everytime:

 

I knew it.

 

His new butthurt is going to be reverberating in every thread from now on.

 

This post bastard has something similar to "Long COVID" now. Its called "Long Butthurt" and there's no known cure.:drake:

Take it up with DF.  They said it does a phenomenal job masking the drops on series X. :banderoos:

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1 minute ago, jehurey said:

 

Sorry, there's zero chance you're going to convince anybody about your brand new "noticeability" metric that you just invented out of your ass.:drake:

 

the version that drops 5 to 10 frames lower..........is more noticeable, and there's nothing you can say that changes that.

LOL... :danylol:

 

Sorry sweetie.. but DF's words mean more than yours.  For the most part... they don't notice the Series X drops...

 

Meanwhile on PS5 they noticed them.. due to the lack of VRR.

 

That's the simple fact.

 

And now you're going to try to argue with me about the metric of "perception" when describing a technology whose sole purpose is to negate the perception of frame drops :drake: 

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