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Switch imo is more successful than PS2


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130million sold without a single price drop when PS2 Slim had cuts to 99 dollars.

 

The sales are very close to PS2 and if they don't have a Switch 2 coming to replace it can easily match PS2 sales.

 

PS2 butchers it gameswisw but that's a different story all together. The exclusive line up for Switch is very impressive.

Edited by Playstation Tablet
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Yeah the market is literally like 5x time bigger than the PS2 era. Look at how Gamecube and Xbox struggled to reach like 20m. So you had ONE successful console for like a 6 years period. Look at the market now, even shitty Xbox Series L is reaching that 20m bar easily and you have two powerhouse consoles that are selling really well simultaneously and despite the fact million of kids are playing games on mobiles exclusively. 

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41 minutes ago, Ramza said:

Yeah the market is literally like 5x time bigger than the PS2 era. Look at how Gamecube and Xbox struggled to reach like 20m. So you had ONE successful console for like a 6 years period. Look at the market now, even shitty Xbox Series L is reaching that 20m bar easily and you have two powerhouse consoles that are selling really well simultaneously and despite the fact million of kids are playing games on mobiles exclusively. 

Dreamcast was also in that gen.  not that 10 mill is a lot but it was still more competition. 

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1 hour ago, Cooke said:

Dreamcast was also in that gen.  not that 10 mill is a lot but it was still more competition. 

It died when the PS2 arrived on the market. Dreamcast was extremely short lived. 

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7 minutes ago, Ramza said:

It died when the PS2 arrived on the market. Dreamcast was extremely short lived. 

 

Sega threw in the towel prematurely, they weren't willing to lose more money to stay in thw fight.

 

DC could have had a semi successful run. 

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14 minutes ago, Goukosan said:

 

Sega threw in the towel prematurely, they weren't willing to lose more money to stay in thw fight.

 

DC could have had a semi successful run. 

 

This is a bit unrealistic. There was no path for Sega at that point. Having weakest console, with the smallest disc capacity, and the least sales would not have helped Sega in the long run. Sales wouldn't have scaled up over time, in fact they would have crashed and burned harder the longer it stayed on the market.

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1 minute ago, Mr. Impossible said:

 

This is a bit unrealistic. There was no path for Sega at that point. Having weakest console, with the smallest disc capacity, and the least sales would not have helped Sega in the long run. Sales wouldn't have scaled up over time, in fact they would have crashed and burned harder the longer it stayed on the market.

 

AKA they weren't willing to lose more money to stay in the fight. 

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Nothing could have been done to save the Dreamcast, because it's not the Dreamcast faults that killed the Dreamcast. It's the PS2.

 

That thing had so much hype pre-launch, people were selling their DC before it even came out. People refused to buy a DC because they anticipated the PS2. 

 

OMG it's also a DVD player! Now I'm gonna play this new Squaresoft game called The Bouncer. 😂

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12 minutes ago, Mr. Impossible said:

Yeah, but I feel like that's the antithesis of a semi-successful run. They avoided an unsuccessful run. 

 

Success Mindshare wise im referring to, not profits wise... That battle was lost already. 

 

"Semi Success" would have come from them pumping more money into it.. Which they weren't willing to do. 

 

 

Example - all the profits Sony made from PS1 and Ps2 were lost on PS3.... PS3 was struggling and Sony was willing to lose all their profits turned PS3 around to have a semi successful run and they entered the PS4 gen with momentum and the rest is history. 

 

Wiiu - Wiiu was a dreamcast like failure and like Sega Nintendo bailed on Wiiu... but they willing to take a risk on another potential failure and put in the R&D to create the Switch..... And the rest is history. 

 

Sega didn't want to weather the storm and take either one of those risks anymore. They cut their losses and exited the console hardware business 

Edited by Goukosan
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6 hours ago, Ramza said:

Yeah the market is literally like 5x time bigger than the PS2 era. Look at how Gamecube and Xbox struggled to reach like 20m. So you had ONE successful console for like a 6 years period. Look at the market now, even shitty Xbox Series L is reaching that 20m bar easily and you have two powerhouse consoles that are selling really well simultaneously and despite the fact million of kids are playing games on mobiles exclusively. 

LOL, its bigger, but its absolutely nowhere near 5x bigger.

 

And no, mobile phone gaming simply doesn't count.

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5 minutes ago, jehurey said:

LOL, its bigger, but its absolutely nowhere near 5x bigger.

 

And no, mobile phone gaming simply doesn't count.

3 times? 2.5? 

 

Why, the mobile market is huge, it can be taken into consideration to some extents. 

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8 minutes ago, Ramza said:

3 times? 2.5? 

 

Why, the mobile market is huge, it can be taken into consideration to some extents. 

by that logic, we should count Tamagotchi's userbase back in 1998, and people who go gambling.

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Just now, jehurey said:

by that logic, we should count Tamagotchi's userbase back in 1998, and people who go gambling.

Mobile gaming isn't THAT different, the business model differ but they're still games. Hell, some of the best mobile games are consoles ports. 

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1 minute ago, madmaltese said:

Disagree because Switch was a migration of Nintendo's 2 markets (console and handheld) into one and also because the gaming market is also significantly bigger now.

But PS2 also had the dvd angle which no doubt was a major factor in it's success.

Good point. And I'll add that Sony had the PSP during the PS2 era.

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1 minute ago, Ramza said:

Mobile gaming isn't THAT different, the business model differ but they're still games. Hell, some of the best mobile games are consoles ports. 

The best ever mobile games (Infinity Blade Trilogy) aren’t even available anymore. :( 

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