Digital Foundry - Call of Duty: Modern Warfare
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By Quad Damage
- View Distance: Low end CPU or 120 FPS recommended to drop setting for performance gains.
- PS4 Pro: Slightly below high but above Medium.
- XBX: Large grass is Medium, smaller grass is lower than Low. A lot of 'empty tufts' where grass should be.
- PS4 Pro: Generally consistent at 1440p w/ a few 1080p counts showing dynamic. Drops are very rare.
- Sky resolution is lower on the Pro which can cause some artifacts in the skybox.
- XBX: Native 4K in empty scenes and lowest end 1512p, with most counts between these two.
- Both Pro and X utilize UE4's temporal reconstruction but not that noticeable because of TAA and CA.
- PS4 Pro very consistent 30 FPS in dialogues but incurs minor drops moving around the over-world.
- Single drop frames happen more frequently in combat on the world, but stable at 30 indoors.
- XBX can see drops to 27 FPS during overworld combat and traversal.
- XBX "looks and plays worse here". Generally has more drops than Pro.
let’s see how dicktuckcop and jon defend worse environment detail and worse performance than pro in *another* big multiplat in 2019
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