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Digital Foundry - The Outer Worlds


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17 hours ago, Remij_ said:

go ahead and link them.  Link any of the big games this year.

 

RE2... nope

DMC5... nope

Sekiro... nope

COD:MW... nope

TOW... nope

 

Literally ALL of those games perform better on PS4 Pro...  and that's what we ARE talking about... performance.

 

 

add these too

 

Bizarrely, Microsoft's six-teraflop beast is still locked to full HD resolution and worse still, it's actually less stable than the Pro version in performance terms and doesn't seem to have quite the same level of clarity as its Sony equivalent.
 
Overall though, if you can't play on PC, PS4 Pro is the best way to go - and how it manages to deliver marginally smoother performance than Xbox One X is a bit of a mystery.

 

PS4 Pro offers a secondary performance mode - one that is only accessible if you set the 'screen and sound' front-end settings to 1080p resolution. The 30fps cap remains in the final game, however, and the end result is easily the most consistent Anthem experience on any console.
 
However, it is a shame that BioWare doesn't give the user any choice in the matter, while no performance (or rather 'stability') mode is offered to Xbox One X users at all. Regardless, the final version of Anthem offers up two distinct options: on the one hand, Xbox One X does indeed deliver native 4K, albeit with dynamic resolution scaling - though owing to the heavy post-process pipeline, visual advantages are limited compared to the Pro's 1800p. On the other hand, Sony's enhanced console delivers the most consistent experience - in fact, playing PS4 Pro with 1080p output mode enabled is the only Anthem session I've had where I never felt frame-rate issues intrude at all on the quality of the gameplay.

 

However, there is a further dimension to the story and actually, as a Kingdom Hearts fan, it's the PS4 Pro version I'll be playing through to completion. Dip into the console's front end and select the 1080p output resolution and the Pro drops its native 1296p output in favour of standard full HD - 1920x1080. Everything else about the presentation remains the same, but the frame-rate boost you get is a game-changer. The performance range is in the same 50-60fps window as Xbox One X, but the difference is that the Pro locks to the top end much more consistently.
 
 
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lmao awful on consoles, and meanwhile I can keep it on high settings on my laptop w/ a 1050.

the x version isnt barren and stuttery enough, we need to go deeper 

6 hours ago, Quad Damage said:

 

add these too

 

Bizarrely, Microsoft's six-teraflop beast is still locked to full HD resolution and worse still, it's actually less stable than the Pro version in performance terms and doesn't seem to have quite the same level of clarity as its Sony equivalent.
 
Overall though, if you can't play on PC, PS4 Pro is the best way to go - and how it manages to deliver marginally smoother performance than Xbox One X is a bit of a mystery.

 

PS4 Pro offers a secondary performance mode - one that is only accessible if you set the 'screen and sound' front-end settings to 1080p resolution. The 30fps cap remains in the final game, however, and the end result is easily the most consistent Anthem experience on any console.
 
However, it is a shame that BioWare doesn't give the user any choice in the matter, while no performance (or rather 'stability') mode is offered to Xbox One X users at all. Regardless, the final version of Anthem offers up two distinct options: on the one hand, Xbox One X does indeed deliver native 4K, albeit with dynamic resolution scaling - though owing to the heavy post-process pipeline, visual advantages are limited compared to the Pro's 1800p. On the other hand, Sony's enhanced console delivers the most consistent experience - in fact, playing PS4 Pro with 1080p output mode enabled is the only Anthem session I've had where I never felt frame-rate issues intrude at all on the quality of the gameplay.

 

However, there is a further dimension to the story and actually, as a Kingdom Hearts fan, it's the PS4 Pro version I'll be playing through to completion. Dip into the console's front end and select the 1080p output resolution and the Pro drops its native 1296p output in favour of standard full HD - 1920x1080. Everything else about the presentation remains the same, but the frame-rate boost you get is a game-changer. The performance range is in the same 50-60fps window as Xbox One X, but the difference is that the Pro locks to the top end much more consistently.
 
 
:hest:

X was a mistake :tom5:

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    • By Quad Damage
      Resolution:
      - Xbox One: 1600x900 targed w/ dynamic scaling. Bottoms at 800x900
      - Some volumetric elements operate at lower than native resolution
      - Base PS4: 1980x1080 w/ dynamic scaling. Bottoms to 960x1080
      - Xbox One X: 3840x2160 w/ dynamic scaling. Bottoms at 1920x2160
      - PS4 Pro: Only console which scales both x and y axis, tops at 3840x2160p
      - Temporal super sampling, filmic AA etc used to reach resolution on mid-gens.
      - While Xbox gains clarity but doesn't show a monumental leap in clarity because of the filmic AA solution.

      - "Frankly astonishing level of geometry ... 5X more than any previous CoD game"
      - Spectral rendering praised. Light sources/ Volumetric etc also praised.
      - The lower a system's resolution, the lower resolution volumetric effects which can cause 'tiling' effect on base consoles.
      - Besides resolution and the knock-off effect on volumetric, other aspects have visual parity.

      Performance:
      - Xbox One has persistent low drops from the start of the campaign, hovering at 50.
      - Xbox One also has momentarily freezes, hitches at times.
      - Xbox One X also suffers drops immediately starting the campaign, but uses adaptive V-sync which can cause tearing but faster response.
      - Xbox One X is the only console which uses adaptive V-Sync.
      - Performance can drop to mid 40's during campaign, but no hitching like base Xbox One seen.
      - XBX: 45 ~ 60 FPS window. Base Xbox 37~60 FPS window.
      - XBX 120hz mode enforces V Sync, no tears and less stutters but res drops To ~1080p to 1440p.

      - Base PS4 can have a ~10 FPS advantage over Base Xbox in stress areas.
      - PS4 still struggles and drops but generally much better than Xbox One
      - Both XBX and PS4 Pro can show IO stutters like base XBO.
      - Generally PS4 Pro has a performance advantage over XBX, while XBX has advantage in clarity.
       
       
      at least x still has grid and yooka baybee
       

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