Tears of the Cows 1,265 Posted February 23, 2022 Share Posted February 23, 2022 2 minutes ago, Goukosan said: Even without VRR the PS5 version runs better "But if we're to push the engine hard to find the divide, PS5 is the console that wins out. For example, the taxing market run runs 5-10fps to the better on the Sony machine" Except they flat out said VRR masks all drops on Xbox, meaning there are none when using VRR i swear you three have no idea what it is lmfao. well, how would you? PS5 doesn’t support it.. Quote Link to post Share on other sites
lynux3 2,224 Posted February 23, 2022 Share Posted February 23, 2022 Copetsz 1 Quote Link to post Share on other sites
Goukosan 2,326 Posted February 23, 2022 Share Posted February 23, 2022 4 minutes ago, ghostz said: Except they flat out said VRR masks all drops on Xbox, meaning there are none when using VRR i swear you three have no idea what it is lmfao. well, how would you? PS5 doesn’t support it.. No they didn't say it masks all, can you read? Lmfao. They said "For the most part" it does mask. For the most part =/= all. This also ties into what they said about when they pushed both machines... Series X lost out to PS5. So "for the most part" VRR masks it... But doesn't mask all when they push the system. That's why PS5 won out, because it performed better Fucking dumb ass 1 Quote Link to post Share on other sites
jehurey 3,308 Posted February 23, 2022 Share Posted February 23, 2022 7 minutes ago, ghostz said: Except they flat out said VRR masks all drops on Xbox, they also flat out said that the PS5 version was BETTER ....everytime Not only that, doesn't the Xbox version have variable-rate shadowing so the Xbox loses on performance and image quality. 1 Quote Link to post Share on other sites
Tears of the Cows 1,265 Posted February 23, 2022 Share Posted February 23, 2022 3 minutes ago, jehurey said: they also flat out said that the PS5 version was BETTER ....everytime Not only that, doesn't the Xbox version have variable-rate shadowing so the Xbox loses on performance and image quality. What the fuck is variable rate shadowing? Quote Link to post Share on other sites
Tears of the Cows 1,265 Posted February 23, 2022 Share Posted February 23, 2022 4 minutes ago, Goukosan said: No they didn't say it masks all, can you read? Lmfao. They said "For the most part" it does mask. For the most part =/= all. This also ties into what they said about when they pushed both machines... Series X lost out to PS5. So "for the most part" VRR masks it... But doesn't mask all when they push the system. That's why PS5 won out, because it performed better Fucking dumb ass No, they said it “phenomenally masks the drops it has” wtf. Do you dudes make shit up? Lmfao Quote Link to post Share on other sites
Remij 4,792 Posted February 23, 2022 Share Posted February 23, 2022 4 minutes ago, ghostz said: What the fuck is variable rate shadowing? Quote Link to post Share on other sites
Goukosan 2,326 Posted February 23, 2022 Share Posted February 23, 2022 4 minutes ago, ghostz said: No, they said it “phenomenally masks the drops it has” wtf. Do you dudes make shit up? Lmfao "It's worth stressing that both consoles are largely tied, locked to the 60fps line in almost every test, every scene. But if we're to push the engine hard to find the divide, PS5 is the console that wins out." For example, the taxing market run runs 5-10fps to the better on the Sony machine. PS5 also runs more fluidly in the stress point driving past Tom's Diner, and in the alley shoot-out test that follows it. For the most part you'll be seeing a 60fps update on both machines - and crucially, Xbox Series X's VRR support does a phenomenal job of masking the performance drops the console does have. Ghostz can't read confirmed 1 Quote Link to post Share on other sites
TLHBO 2,212 Posted February 23, 2022 Share Posted February 23, 2022 Ghostz and Vini should be forced to take an IQ test. 1 Quote Link to post Share on other sites
jehurey 3,308 Posted February 23, 2022 Share Posted February 23, 2022 9 minutes ago, ghostz said: What the fuck is variable rate shadowing? Oh............it was actually Elden Ring So the Xbox has lost for both Cyberpunk and Elden Ring. 1 Quote Link to post Share on other sites
Tears of the Cows 1,265 Posted February 23, 2022 Share Posted February 23, 2022 (edited) 11 minutes ago, Goukosan said: "It's worth stressing that both consoles are largely tied, locked to the 60fps line in almost every test, every scene. But if we're to push the engine hard to find the divide, PS5 is the console that wins out." For example, the taxing market run runs 5-10fps to the better on the Sony machine. PS5 also runs more fluidly in the stress point driving past Tom's Diner, and in the alley shoot-out test that follows it. For the most part you'll be seeing a 60fps update on both machines - and crucially, Xbox Series X's VRR support does a phenomenal job of masking the performance drops the console does have. Ghostz can't read confirmed For the most part is him saying you’ll see 60FPS most of the time on both consoles. Holy shit, you’re really worse than I thought you proved my point Edited February 23, 2022 by ghostz Quote Link to post Share on other sites
Tears of the Cows 1,265 Posted February 23, 2022 Share Posted February 23, 2022 (edited) 9 minutes ago, jehurey said: Oh............it was actually Elden Ring So the Xbox has lost for both Cyberpunk and Elden Ring. Where does anywhere say anything about variable rate shadowing???????? on any Elden ring or this game??? Edited February 23, 2022 by ghostz Quote Link to post Share on other sites
Goukosan 2,326 Posted February 23, 2022 Share Posted February 23, 2022 (edited) 2 minutes ago, ghostz said: For the most part is him saying you’ll see 60FPS most of the time on both consoles. Holy shit, you’re really worse than I thought Yes for the most part... Except when at the stress points where the PS5 wins out. Ghostz doesn't know what the for the most part means...he thinks it means all the time... What a dumbass Edited February 23, 2022 by Goukosan Quote Link to post Share on other sites
Tears of the Cows 1,265 Posted February 23, 2022 Share Posted February 23, 2022 1 minute ago, Goukosan said: Yes for the most part... Except when at the stress points where the PS5 wins out. Ghostz doesn't know what the for the most part means...he thinks it means all the time... What a dumbass For the most part it’s smooth on both, but it’s always smooth on Xbox with VRR. It’s literally what they say, in the quote, you just posted. Quote Link to post Share on other sites
jehurey 3,308 Posted February 23, 2022 Share Posted February 23, 2022 1 minute ago, ghostz said: Where does anywhere say anything about variable rate shadowing???????? on any Elden ring or this game??? Lower quality shadows that do not load in higher quality shadows until you move closer, as compared to the PS5 version which loaded them in sooner. I mistook Xbox losing in the Elden Ring comparison..............with Xbox losing the Cyberpunk comparison. Sorry, its just tough to remember with all the Xbox losing. Quote Link to post Share on other sites
Remij 4,792 Posted February 23, 2022 Share Posted February 23, 2022 (edited) 4 minutes ago, Goukosan said: Yes for the most part... Except when at the stress points where the PS5 wins out. Ghostz doesn't know what the for the most part means...he thinks it means all the time... What a dumbass Not really... The Series X maintains a higher image quality... and the VRR masks the dips. Meanwhile on PS5... even though it's ~5-10 fps faster at any given moment in those stress situations, the VRR smooths that out on Series X... yet you'll still feel those dips on PS5. Edited February 23, 2022 by Remij Quote Link to post Share on other sites
jehurey 3,308 Posted February 23, 2022 Share Posted February 23, 2022 Just now, ghostz said: For the most part it’s smooth on both, but it’s always smooth on Xbox with VRR. It’s literally what they say, in the quote, you just posted. No, its not always smooth, they literally said so on Digital Foundry. That's why the PS5 wins, everytime. 1 Quote Link to post Share on other sites
Tears of the Cows 1,265 Posted February 23, 2022 Share Posted February 23, 2022 Just now, jehurey said: Lower quality shadows that do not load in higher quality shadows until you move closer, as compared to the PS5 version which loaded them in sooner. I mistook Xbox losing in the Elden Ring comparison..............with Xbox losing the Cyberpunk comparison. Sorry, its just tough to remember with all the Xbox losing. Can you link me to where anywhere says Xbox has variable rate shadowing on Elden ring or are you going to continue to avoid it? Quote Link to post Share on other sites
Tears of the Cows 1,265 Posted February 23, 2022 Share Posted February 23, 2022 Just now, Remij said: Not really... The Series X maintains a higher image quality... and the VRR masks the dips. Meanwhile on PS5... even though it's ~5-10 fps faster at any given moment, the VRR smooths that out on Series X... yet you'll still feel those dips on PS5. They do not know what VRR is. Quote Link to post Share on other sites
jehurey 3,308 Posted February 23, 2022 Share Posted February 23, 2022 Just now, ghostz said: Can you link me to where anywhere says Xbox has variable rate shadowing on Elden ring or are you going to continue to avoid it? I didn't avoid it, I literally explained it to you. And that is on the Digital Foundry comparison of Elden Ring that already came out a couple of months ago. Quote Link to post Share on other sites
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