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Oh boy😂 DF on Black Myth (PS5): “Too many technical problems”, “a mess”, “worst 30 fps cap ever seen”, “looks quite bad”, “no VRR or HDR support”, “bad latency”, “stutters”
 it goes on and on. TCHBFR!


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- "One of the strangest game technically"

- 3 modes: Performance, Quality, Balance
- Outside of resolution, not much difference other than shadow cascades
- Lumen GI looks a bit more refined in Quality

- Game leans a lot on FSR

- Quality, DRS 1296p to 1584p. Uses FSR image up-scaling
- Doesn't look bad in stills but quite bad in motion
- Aliasing in motion not handled well, alpha textures like fur are 'a mess'
- Post processing has dithering that doesn't look good

- Balance mode is mostly the same but runs at 1080p

- Performance mode has added sharpening applied to the image
- Also runs at 1080p with possible DRS, but sharpening makes the image quality look very 'fried'
- Performance mode also uses frame generation with lots of visible artifacts
- Seems to be using frame generation / interpolation from 30 to 60 just for Performance mode

- Performance mode mostly achieves 60 FPS in traversal, with minor traversal stuttering
- But during combat, it drops frames to 40's, for one tested boss fight, frame gen is dropped in Performance mode and it runs at a consistent 40~ fps
- Latency is a big issue. Input response of a 30 FPS game with a frame-gen image of a 60.

- Balanced mode has better input latency
- Minor traversal stutter, targets 45 FPS

- Quality mode has 'the worst 30 fps cap' Oliver has ever seen, if it's meant to be a cap.
- Hovers between 31 and 36 FPS with 38 seen the highest
- It can also dip to 20's during combat

- The game does not have 120hz or native VRR support, only the forced system level one
- Quality and Balance mode do not benefit as they are both below the PS5's 48hz VRR cap

- The final stretch of the video is comparing the game with PC to show all the things PC does at max that are missing on the console.
- eg particles, lower texture quality, geometry pop-in, lighting differences, lack of VSM, shadow quality

- DF's conclusion is that they think the game has a long patching path forward, and that this is clearly a PC-first project.
- The games facial animations in all the cut-scenes are mo-capped for chinese audio
- The game's black colors are never truly black and there is no HDR support

 

Edited by Long Ball Larry
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Yeah, I haven’t had a single crash. I’ve seen some minor slowdown and evidence of fsaa (or whatever shit is used). A few hours in, and it’s way more playable than Zelda totk (those frame rate dips and

PS5 version looks solid enough for sure from what I've watched.  I can't speak for the input lag tho if framegen is on.. that might not feel too great  but people easily adjust.

It all feels good to me. I was able to beat 3 bosses pretty easily (fire spear dude, the frog, and that white creature that jumps on the roof).    edit: I beat that guy with the poison/snakes.

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Posted (edited)

- "One of the strangest game technically"

- 3 modes: Performance, Quality, Balance
- Outside of resolution, not much difference other than shadow cascades
- Lumen GI looks a bit more refined in Quality

- Game leans a lot on FSR

- Quality, DRS 1296p to 1584p. Uses FSR image up-scaling
- Doesn't look bad in stills but quite bad in motion
- Aliasing in motion not handled well, alpha textures like fur are 'a mess'
- Post processing has dithering that doesn't look good

- Balance mode is mostly the same but runs at 1080p

- Performance mode has added sharpening applied to the image
- Also runs at 1080p with possible DRS, but sharpening makes the image quality look very 'fried'
- Performance mode also uses frame generation with lots of visible artifacts
- Seems to be using frame generation / interpolation from 30 to 60 just for Performance mode

- Performance mode mostly achieves 60 FPS in traversal, with minor traversal stuttering
- But during combat, it drops frames to 40's, for one tested boss fight, frame gen is dropped in Performance mode and it runs at a consistent 40~ fps
- Latency is a big issue. Input response of a 30 FPS game with a frame-gen image of a 60.

- Balanced mode has better input latency
- Minor traversal stutter, targets 45 FPS

- Quality mode has 'the worst 30 fps cap' Oliver has ever seen, if it's meant to be a cap.
- Hovers between 31 and 36 FPS with 38 seen the highest
- It can also dip to 20's during combat

- The game does not have 120hz or native VRR support, only the forced system level one
- Quality and Balance mode do not benefit as they are both below the PS5's 48hz VRR cap

- The final stretch of the video is comparing the game with PC to show all the things PC does at max that are missing on the console.
- eg particles, lower texture quality, geometry pop-in, lighting differences, lack of VSM, shadow quality

- DF's conclusion is that they think the game has a long patching path forward, and that this is clearly a PC-first project.
- The games facial animations in all the cut-scenes are mo-capped for chinese audio
- The game's black colors are never truly black and there is no HDR support

 

😂😂😂😂😂😂😂😂
 

what a fucking shit show 

Edited by Long Ball Larry
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  • Long Ball Larry changed the title to Oh boy😂 DF on Black Myth (PS5): “Too many technical problems”, “a mess”,
  • Long Ball Larry changed the title to Oh boy😂 DF on Black Myth (PS5): “Too many technical problems”, “a mess”, “worst 30 fps cap ever seen”, “looks quite bad”, “no VRR or HDR support”, “bad latency”, “stutters”
 it goes on and on. TCHBFR!

Damn, no  wonder there is no Xbox version in sight. The underperforming Series consoles must be choking on this.

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1 hour ago, Long Ball Larry said:

I’d rather have NO version than a broken version. Imagine spending money on this trash holy shit LMAO

They have no version either. None of them ever planned on buying this :rofl:

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Retards around here and elsewhere think that the PlayStation 5 Pro is magically going to fix the issue at the core of this problem. If that stupid console even exists it's going to have the same CPU that's in the PlayStation 5, and it's already bottlenecking even when low resolutions are forced.

 

Drop these stupid ass consoles and just get a PC, it's getting embarrassing at this point.

Edited by DynamiteCop
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1 minute ago, Cooke said:

This game looks stupid. I don't want to be a monkey man 

ha, and his voice when he's fighting sounds goofy. but the bosses look fun af.

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