soup 105 Posted May 19, 2010 Share Posted May 19, 2010 Yeah, the environments and the sense of freedom they present (though limited) is real nice. A lot of corridor shooters just force you straight down a path so it's nice to have a break from all that. Quote Link to post Share on other sites
-GD-X★ 7,914 Posted May 19, 2010 Author Share Posted May 19, 2010 Is it woods the whole way through? I'm playing on Hard and it's keepin' me on my toes combatwise. Hated the Default control scheme though. Alternate More games should follow DMC4s route and give players complete customization of controls. nah the environments change up. But don't expect a snow level and fire level or some shit, the game stays realistic and every environments fits and makes sense. yeah they did a great job mixing the areas up, while making them all feel like one cohesive world in the mountains. Quote Link to post Share on other sites
-GD-X★ 7,914 Posted May 19, 2010 Author Share Posted May 19, 2010 Is it woods the whole way through? I'm playing on Hard and it's keepin' me on my toes combatwise. Hated the Default control scheme though. Alternate More games should follow DMC4s route and give players complete customization of controls. good choice playing it on hard, the combat is never really challenging or tense on the normal difficulty yeah it was a bit too easy. maybe i should up the difficulty. perhaps i'll be interested in finishing it. Quote Link to post Share on other sites
soup 105 Posted May 19, 2010 Share Posted May 19, 2010 Ran out of bullets and dodged into the same tree stump like 4 times getting to the gas station. Quote Link to post Share on other sites
-GD-X★ 7,914 Posted May 19, 2010 Author Share Posted May 19, 2010 lol! Quote Link to post Share on other sites
-GD-X★ 7,914 Posted May 19, 2010 Author Share Posted May 19, 2010 i would kill for a cheat code that would enable alan to run without asthma. Quote Link to post Share on other sites
soup 105 Posted May 19, 2010 Share Posted May 19, 2010 Lmao yeah. At least it's not as bad as ME1s sprint. Quote Link to post Share on other sites
Guest Posted May 19, 2010 Share Posted May 19, 2010 i would kill for a cheat code that would enable alan to run without asthma. a magic inhaler Quote Link to post Share on other sites
-GD-X★ 7,914 Posted May 19, 2010 Author Share Posted May 19, 2010 a magic inhaler would own Quote Link to post Share on other sites
User Name 21 Posted May 19, 2010 Share Posted May 19, 2010 the level design is quite good actually. everything feels natural and well placed. I think it's repetitive. Moonlit forest with logs and logging equipment encampments. Every few minutes a group of the same grunts swarms you. Occasionally one grunt is bigger and has better stats than the other grunts but otherwise has the same AI and is killed the same way. There's little variety to the gunplay. If swarmed, use a flash grenade or flair, otherwise run and gun. Quote Link to post Share on other sites
Guest C.M. Posted May 19, 2010 Share Posted May 19, 2010 Just playing some devil's advocate here (I love Max Payne), but wouldn't you agree that games like Max Payne are repetitive too? Quote Link to post Share on other sites
-GD-X★ 7,914 Posted May 19, 2010 Author Share Posted May 19, 2010 Just playing some devil's advocate here (I love Max Payne), but wouldn't you agree that games like Max Payne are repetitive too? the difference is...may payne had far better shooting, a much better story, and much better characters. Quote Link to post Share on other sites
User Name 21 Posted May 19, 2010 Share Posted May 19, 2010 Just playing some devil's advocate here (I love Max Payne), but wouldn't you agree that games like Max Payne are repetitive too? I haven't played Max Payne. I'd argue that games like RE4 and RE5 aren't repetitive. There's a fair amount of enemy variety with different enemies requiring different approaches. There's a good amount of variety to the level designs both in terms of eye candy and layout. Some levels will be cramped and require close-range combat, some will be open and allow for ranged combat, others will mix verticle and horizontal structures so you're not just shooting in front of you. There's a fair amount of bosses with unique attributes. They have useful upgrade systems built around loot hoarding that encourages you to scour the environments. Quote Link to post Share on other sites
Guest Posted May 19, 2010 Share Posted May 19, 2010 i think i am at the last scene in AW. please post a hidden yet spoiler free hint on how to beat him Quote Link to post Share on other sites
Guest C.M. Posted May 19, 2010 Share Posted May 19, 2010 Just playing some devil's advocate here (I love Max Payne), but wouldn't you agree that games like Max Payne are repetitive too? I haven't played Max Payne. I'd argue that games like RE4 and RE5 aren't repetitive. There's a fair amount of enemy variety with different enemies requiring different approaches. There's a good amount of variety to the level designs both in terms of eye candy and layout. Some levels will be cramped and require close-range combat, some will be open and allow for ranged combat, others will mix verticle and horizontal structures so you're not just shooting in front of you. There's a fair amount of bosses with unique attributes. They have useful upgrade systems built around loot hoarding that encourages you to scour the environments.Oh I never felt like RE5 was repetitive. It has a nice mix of environments and the core gameplay is some of the best. RE4's castle dragged on for me though. Quote Link to post Share on other sites
Guest C.M. Posted May 19, 2010 Share Posted May 19, 2010 Just playing some devil's advocate here (I love Max Payne), but wouldn't you agree that games like Max Payne are repetitive too? the difference is...may payne had far better shooting, a much better story, and much better characters.I agree for the most part. But you see my point right? TPS are TPS, there's only so much Alan Wake can do to mix up the gameplay. I honestly thought the use of light for combat was brilliant though. The game shooting is just so safisfying, from the effect of the darkness burning off the enemies to the sound of the revolver. But enough, will discuss all this when more people finish. Quote Link to post Share on other sites
Guest C.M. Posted May 19, 2010 Share Posted May 19, 2010 i think i am at the last scene in AW. please post a hidden yet spoiler free hint on how to beat him Spoiler use the flare gun? Who are you fighting? Quote Link to post Share on other sites
soup 105 Posted May 19, 2010 Share Posted May 19, 2010 Cinematic dodging. Quote Link to post Share on other sites
User Name 21 Posted May 19, 2010 Share Posted May 19, 2010 If I could change anything about AW, I'd change Wake's combat animations. I really don't like when you feel like you're controlling a sloppy drunk. I'd rather sacrifice realism for precision and have your character move like an android if that's the choice. Quote Link to post Share on other sites
User Name 21 Posted May 19, 2010 Share Posted May 19, 2010 Just playing some devil's advocate here (I love Max Payne), but wouldn't you agree that games like Max Payne are repetitive too? I haven't played Max Payne. I'd argue that games like RE4 and RE5 aren't repetitive. There's a fair amount of enemy variety with different enemies requiring different approaches. There's a good amount of variety to the level designs both in terms of eye candy and layout. Some levels will be cramped and require close-range combat, some will be open and allow for ranged combat, others will mix verticle and horizontal structures so you're not just shooting in front of you. There's a fair amount of bosses with unique attributes. They have useful upgrade systems built around loot hoarding that encourages you to scour the environments.Oh I never felt like RE5 was repetitive. It has a nice mix of environments and the core gameplay is some of the best. RE4's castle dragged on for me though. I agree about the castle. I thought RE4 was a few hours too long with the castle being the prime culprit. Quote Link to post Share on other sites
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