102020393023445948594 2,223 Posted March 17, 2020 Share Posted March 17, 2020 https://www.gamespot.com/reviews/doom-eternal-review-in-progress/1900-6417432/ https://www.metacritic.com/game/pc/doom-eternal/critic-reviews 90 after 21 reviews. Quote Link to post Share on other sites
102020393023445948594 2,223 Posted March 17, 2020 Author Share Posted March 17, 2020 This is worrying, as reviewers underscore COD every year and continue the harassment of modern military shooters, devs might be forced to go back to this antiquated, floaty controls, no ADS baby FPS for hermits style of game. FPS without ADS or realistic weapons? Awful, Just awful. Quote Link to post Share on other sites
Teh_Diplomat 2,054 Posted March 17, 2020 Share Posted March 17, 2020 19 minutes ago, Bodycount N said: Doom without ADS or realistic weapons? Awful, Just awful. Quote Link to post Share on other sites
Quad Damage 1,825 Posted March 17, 2020 Share Posted March 17, 2020 sounds like the last doom game except with platforming and swimming. Quote Link to post Share on other sites
Delita 698 Posted March 17, 2020 Share Posted March 17, 2020 (edited) 2 minutes ago, Quad Damage said: sounds like the last doom game except with platforming and swimming. Surprised there’s no escort missions to add the cherry on top of this shit sundae Edited March 17, 2020 by Delita Quote Link to post Share on other sites
Quad Damage 1,825 Posted March 17, 2020 Share Posted March 17, 2020 8 minutes ago, Delita said: Surprised there’s no escort missions to add the cherry on top of this shit sundae instead of that it has this "t can get a little complicated for its own good – it has three or four completely different upgrade systems and the hub area can be a bit overwhelming" great job with that throwback/back-to-basics shooter smh. Quote Link to post Share on other sites
Voidler 1,679 Posted March 17, 2020 Share Posted March 17, 2020 LMAO MACKHBR Quote Link to post Share on other sites
Mr. House 3,371 Posted March 17, 2020 Share Posted March 17, 2020 Cant wait, but Im not watching any reviews. Quote Link to post Share on other sites
Casual 745 Posted March 17, 2020 Share Posted March 17, 2020 Don't need to see reviews for this one. Quote Link to post Share on other sites
kaz 2,445 Posted March 17, 2020 Share Posted March 17, 2020 3 hours ago, Quad Damage said: sounds like the last doom game except with platforming and swimming. 3 hours ago, Delita said: Surprised there’s no escort missions to add the cherry on top of this shit sundae lmfao fagguts Quote Link to post Share on other sites
Quad Damage 1,825 Posted March 17, 2020 Share Posted March 17, 2020 3 hours ago, kaz said: Quote Link to post Share on other sites
kaz 2,445 Posted March 17, 2020 Share Posted March 17, 2020 8 minutes ago, Quad Damage said: shooty demons not funny Quote Link to post Share on other sites
roflpwnedz 289 Posted March 17, 2020 Share Posted March 17, 2020 I hope to make it past the tutorial. It took me 3 days with that CoD warzone game to pass the first one. That shit puts me to sleep Quote Link to post Share on other sites
Quad Damage 1,825 Posted March 17, 2020 Share Posted March 17, 2020 this euorgamer review excerpt is on point "What really saps Eternal, however, is the predictable way the campaign once again breaks down into combat bowls and platforming stretches that feel like they've been stripped at random from Prince of Persia: Sands of Time. There are collectibles to unearth, some tucked in high alcoves or behind smashable walls, together with optional hidden battle chambers, but the alternation of shoot-out then jumpy bit then shoot-out is the same throughout. It's worth remembering that old school Doom wasn't just a series of one-man massacres. It could be ominous and anxiety-inducing. It had monsters you could hear through walls, shambling about in the guts of the level, and concealed partitions that slid open without warning. It had a narrative, just about, but it didn't try to root the weirdness of its concept or spaces in lore, and its secrets were as much about enjoying the possibilities of virtual architecture as securing a power-up. It was a world of alarming corners and optical tricks that deformed and shifted simply because it could. For all its abundance of things to find, you don't get quite the same feeling in DOOM Eternal. At times, it feels like the levels have been designed backwards from the completion screen, with its grocery lists of optional treasures and encounters. You might argue that 3D worlds are simply less surprising on the whole in 2020 than in 1993, but that's to ignore the work of countless DOOM modders whose creations, made using id's original engine and tools, continue to startle and intrigue today." i was already baffled when doom 2016 came out and everyone thought doom is supposed to be a series of interconnected locked arenas, now they added platforming at regular intervals and double down on the progression systems. Quote Link to post Share on other sites
Remij 4,792 Posted March 17, 2020 Share Posted March 17, 2020 11 minutes ago, Quad Damage said: this euorgamer review excerpt is on point "What really saps Eternal, however, is the predictable way the campaign once again breaks down into combat bowls and platforming stretches that feel like they've been stripped at random from Prince of Persia: Sands of Time. There are collectibles to unearth, some tucked in high alcoves or behind smashable walls, together with optional hidden battle chambers, but the alternation of shoot-out then jumpy bit then shoot-out is the same throughout. It's worth remembering that old school Doom wasn't just a series of one-man massacres. It could be ominous and anxiety-inducing. It had monsters you could hear through walls, shambling about in the guts of the level, and concealed partitions that slid open without warning. It had a narrative, just about, but it didn't try to root the weirdness of its concept or spaces in lore, and its secrets were as much about enjoying the possibilities of virtual architecture as securing a power-up. It was a world of alarming corners and optical tricks that deformed and shifted simply because it could. For all its abundance of things to find, you don't get quite the same feeling in DOOM Eternal. At times, it feels like the levels have been designed backwards from the completion screen, with its grocery lists of optional treasures and encounters. You might argue that 3D worlds are simply less surprising on the whole in 2020 than in 1993, but that's to ignore the work of countless DOOM modders whose creations, made using id's original engine and tools, continue to startle and intrigue today." i was already baffled when doom 2016 came out and everyone thought doom is supposed to be a series of interconnected locked arenas, now they added platforming at regular intervals and double down on the progression systems. Sounds like a pretentious fuckhead's take 1 Quote Link to post Share on other sites
Quad Damage 1,825 Posted March 18, 2020 Share Posted March 18, 2020 12 minutes ago, Remij_ said: Sounds like a pretentious fuckhead's take sounds like doom yolo instagram selfie edition flopped Quote Link to post Share on other sites
Twinblade★ 4,051 Posted March 18, 2020 Share Posted March 18, 2020 IGN gave the SP a 9 https://www.ign.com/articles/doom-eternal-single-player-review Quote Link to post Share on other sites
Playstation Tablet 1,768 Posted March 18, 2020 Share Posted March 18, 2020 Reinstalling Doom 2016. Yeah the game has nothing to do with the appeal of classic Doom. It's true. Quote Link to post Share on other sites
kaz 2,445 Posted March 18, 2020 Share Posted March 18, 2020 (edited) 1 hour ago, Team 2019 said: Reinstalling Doom 2016. Yeah the game has nothing to do with the appeal of classic Doom. It's true. what the fuck does that even mean? it's doom ffs. and if anything it goes back to the roots with his pet rabbit. lore wise. Edited March 18, 2020 by kaz Quote Link to post Share on other sites
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