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Crysis, The Digital Foundry tech review Switch


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getagrip would nut reading your post. 

I can only watch since I'm at work but that looks really solid. Don't care for most FPS games, but this does look really well done from a tech standpoint. Wasn't the game itself just average anyways? I never played it.

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lmao @ 17:35

 

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In the case of Crysis however, every 12 frames or so (unique frames) , we see a 16 millisecond spike; as a consequence we're left with a near constant stutter. It greatly impacts overall fluidity.

 

 

:ovolol:

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Cooke is redeemed :dame:

 

 

 

 

 

Docked - Dynamic 900p resolution. ( Average res 720p)  

 

Handheld - Dynamic 720p resolution on avg. 

 

 

 

SVOGI delivers a real-time global illumination system that offers both ambient occlusion and indirect light bounce, delivering a standard of realism that easily eclipses the last-gen ports and indeed the lighting found in the PC original

 

Per-object and camera motion blur remains intact with a higher sample count than the previous console release. The PC version uses a different technique - it only applies motion blur to dynamic objects and camera rotation but not player movement so in that sense, Switch delivers an improvement all around

 

The bokeh depth of field used (most notably with iron sights) is also really impressive. It's an improvement both over the original release and the last-gen versions of the game.

 

another key change lies in water rendering - Crysis Remastered makes the jump to the DX11-class water simulation featured in newer versions of CryEngine and the water surface itself is more visually pleasing as a result. Remarkably, computationally expensive planar reflections are still in use in for world reflections as well.

 

It's undoubtedly the best console port of the game released to date

 

Obviously until the PS4 and Xbox1 versions are released. 

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Get to that good part @ 17:35 :face:

 

 

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In the case of Crysis however, every 12 frames or so (unique frames) , we see a 16 millisecond spike; as a consequence we're left with a near constant stutter. It greatly impacts overall fluidity.

 

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22 minutes ago, Teh_Diplomat said:

Get to that good part @ 17:35 :face:

 

 

 

That's sn issue that was present in all previous ports of the game... and they're looking into fixing. 

 

"we only noticed it running under back-compat emulation on Xbox One....... Crytek tells us that they're looking into the issue here" 

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Just now, Goukosan said:

remasters are usually remasters of the previous versions of the game, more breaking news at 11 :whoa:

Except everyone laughed at this at the first time they saw it, and then expected at least this to be a remaster of the original pc version, which it is not.

So it is a remaster of a downgraded version that still doesn't match the original version.

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2 minutes ago, MalaXmaS said:

Except everyone laughed at this at the first time they saw it, and then expected at least this to be a remaster of the original pc version, which it is not.

So it is a remaster of a downgraded version that still doesn't match the original version.

it some areas it doesn't.... while it others it matches and exceeds the original PC version and this is on A HANDHELD. :dame:

 

SVOGI delivers a real-time global illumination system that offers both ambient occlusion and indirect light bounce, delivering a standard of realism that easily eclipses the last-gen ports and indeed the lighting found in the PC original

 

Per-object and camera motion blur remains intact with a higher sample count than the previous console release. The PC version uses a different technique - it only applies motion blur to dynamic objects and camera rotation but not player movement so in that sense, Switch delivers an improvement all around

 

The bokeh depth of field used (most notably with iron sights) is also really impressive. It's an improvement both over the original release and the last-gen versions of the game.

 

another key change lies in water rendering - Crysis Remastered makes the jump to the DX11-class water simulation featured in newer versions of CryEngine and the water surface itself is more visually pleasing as a result. Remarkably, computationally expensive planar reflections are still in use in for world reflections as well.

 

 

 

The PS4/Xbox1 and PC remaster wer delayed to improve the visuals further so I'm so those will have even more improvements over the original :shrug:

 

 

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12 minutes ago, Goukosan said:

it some areas it doesn't.... while it others it matches and exceeds the original PC version and this is on A HANDHELD. :dame:

 

SVOGI delivers a real-time global illumination system that offers both ambient occlusion and indirect light bounce, delivering a standard of realism that easily eclipses the last-gen ports and indeed the lighting found in the PC original

 

Per-object and camera motion blur remains intact with a higher sample count than the previous console release. The PC version uses a different technique - it only applies motion blur to dynamic objects and camera rotation but not player movement so in that sense, Switch delivers an improvement all around

 

The bokeh depth of field used (most notably with iron sights) is also really impressive. It's an improvement both over the original release and the last-gen versions of the game.

 

another key change lies in water rendering - Crysis Remastered makes the jump to the DX11-class water simulation featured in newer versions of CryEngine and the water surface itself is more visually pleasing as a result. Remarkably, computationally expensive planar reflections are still in use in for world reflections as well.

 

 

 

The PS4/Xbox1 and PC remaster wer delayed to improve the visuals further so I'm so those will have even more improvements over the original :shrug:

 

 

Yes, it delivers an improvement to the original remaster on ps3 and xbox 360.

It should come at no shock that an 8th gen console can handle a port with much better visuals than the 7th gen.

However, it still doesn't match the geometry found in the original PC version, a game that came out in 2007.

And that is the part that I am pointing out.

Still I didn't expect the Switch to be this weak, even though it is a repackaged WiiU.

 

And good luck playing this in handheld mode. :pffft:

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1 hour ago, Bodycount N said:

Best on switch as expected, the pc version is now defunct trash.

 

welcome to your new home, crisis. Welcome!

 

as for PC nerds, lmao and FUuUck you! Haha, YOU LOSE 😂

A game from 2007 with a resolution from 2007, and an era matching Framerate.

 

 

THHBK :robot:

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