madmaltese★ 2,588 Posted March 1, 2022 Share Posted March 1, 2022 By a considerable margin also. This is an absolute pinnacle of game design. A once in a multi generation type game. The sense of exploration and discovery is unlike anything ever made before. The density and level design of this open world is unlike anything made before. The way it's stories are told, it's quests are given and completed. The game rewarding people the more they dive in to the world. There is just nothing like it and I don't know if I can ever play an open world game that is not designed like this again lol ELDEN RING GOTY, GOTG and maybe GOAT 1 2 Quote Link to post Share on other sites
Popular Post Hot Sauce 2,734 Posted March 1, 2022 Popular Post Share Posted March 1, 2022 Revolutionary. 1 4 Quote Link to post Share on other sites
Remij 4,687 Posted March 1, 2022 Share Posted March 1, 2022 14 minutes ago, madmaltese said: By a considerable margin also. This is an absolute pinnacle of game design. A once in a multi generation type game. The sense of exploration and discovery is unlike anything ever made before. The density and level design of this open world is unlike anything made before. The way it's stories are told, it's quests are given and completed. The game rewarding people the more they dive in to the world. There is just nothing like it and I don't know if I can ever play an open world game that is not designed like this again lol ELDEN RING GOTY, GOTG and maybe GOAT I don't know about GOAT haha... but definitely GOTY, and possibly GOTG. It's going to be high on my tier list of FROMSOFT souls-likes, that's for sure. But I'm not sure if it will take top spot yet. I'm still a long way from completing the game haha. It sucks I'll have to wait mostly until next weekend to go hard at it again. During the week I'll probably be able to do small things here and there, but no big long play sessions. It's crazy though how much of an itch you have to just keep exploring and seeing all this game has to offer. 2 Quote Link to post Share on other sites
Mr. House 3,371 Posted March 1, 2022 Share Posted March 1, 2022 It's pretty much in-line with what I expected from Souls games going open world design. I mean, at it's core the series value hasn't changed in Elden Ring, it simply done on a much wider and grand scale. It goes to prove that open world games doesn't need a million markers on a map telling you where to go or what the next repetitive side mission is going to be. Exploration is it's own reward. The world is awesome, the atmosphere, the monsters, the music... it's perfect. So I don't think it revolutionize anything but it is refreshing if you compare it to most modern open world games. 2 Quote Link to post Share on other sites
Tears of the Cows 1,212 Posted March 1, 2022 Share Posted March 1, 2022 I’m like a level 53, amazing game 3 Quote Link to post Share on other sites
lostfool 680 Posted March 1, 2022 Share Posted March 1, 2022 Lol no, not even close 1 1 Quote Link to post Share on other sites
bhytre 2,753 Posted March 1, 2022 Share Posted March 1, 2022 (edited) It's incredible what they managed to craft here and I don't think it will be topped by any other developer for a long time. It makes me think of how the first Dark souls was with its connected pathways which I sorely missed in Dark Souls 2 & 3. Other parts feel like I'm Playing Dragon's Dogma, it's so good I can't stop playing Edited March 1, 2022 by bhytre 1 Quote Link to post Share on other sites
Twinblade★ 3,933 Posted March 1, 2022 Share Posted March 1, 2022 I wish there was a bit more visual variety to the open world (its mainly just a bunch of grassy fields and cliffs) but I understand I haven't seen a lot of the game yet so im sure that changes. Quote Link to post Share on other sites
Voidler 1,675 Posted March 1, 2022 Share Posted March 1, 2022 TSHBK Quote Link to post Share on other sites
Tears of the Cows 1,212 Posted March 1, 2022 Share Posted March 1, 2022 24 minutes ago, Twinblade said: I wish there was a bit more visual variety to the open world (its mainly just a bunch of grassy fields and cliffs) but I understand I haven't seen a lot of the game yet so im sure that changes. there’s more variety for sure Quote Link to post Share on other sites
Casual 732 Posted March 1, 2022 Share Posted March 1, 2022 Absolutely. The way they build the world is masterful, using the verticality and colour contrast to draw you around the world without the need for map icons and the typical ubisoft crutches. Clearly they took note of what Breath of the Wild did, which imo is the only game that comes close to this and is obviously the blueprint in my mind. That said, they absolutely evolved that formula and did a really impressive job fixing the problems that BOTW had, namely: 1) integrating their more traditional design elements within the open world. Keeping the sprawling setpieces that FROM is known for within the world and having them flow in naturally. 2) Enemy variety, obviously. 3) Quest system is much better designed. I think BOTW2 will probably fix a few of these things as well, I've said before that BOTW but with traditional Zelda dungeons would have been amazing...this is kind of what FROM did imo. It makes me not want to even play most open world games anymore. Hell, it makes me not even consider them to be real open world games. I've felt this way for a while, but most open world games have no good reason to be open world other than padding content by being able to sprinkle errands and that type of bullshit around the map. I can think of only a handful of games that would be worse if they WEREN'T open world, Elden Ring and BOTW fall into that category. Breath of the Wild is the only thing that comes close. As well as some of the good, older Bethesda games. Quote Link to post Share on other sites
Casual 732 Posted March 1, 2022 Share Posted March 1, 2022 12 hours ago, Hot Sauce said: Revolutionary. I dunno if I'd go with revolutionary tbh. It's very much a refined version of the BOTW formula within the typical FROM design. Quote Link to post Share on other sites
-GD-X★ 7,760 Posted March 1, 2022 Share Posted March 1, 2022 sounds like what bored of the wild should have been. what an empty pos. 1 Quote Link to post Share on other sites
Hot Sauce 2,734 Posted March 2, 2022 Share Posted March 2, 2022 9 hours ago, Casual said: I dunno if I'd go with revolutionary tbh. It's very much a refined version of the BOTW formula within the typical FROM design. My bad. I didn't make it clear enough that this wasn't a debate. 1 Quote Link to post Share on other sites
Casual 732 Posted March 2, 2022 Share Posted March 2, 2022 (edited) 5 hours ago, -GD-X said: sounds like what bored of the wild should have been. what an empty pos. 2nd best open world game of the last decade would be the blueprint for more than just elden ring if devs actually had the chops to do it. Edited March 2, 2022 by Casual Quote Link to post Share on other sites
Casual 732 Posted March 2, 2022 Share Posted March 2, 2022 (edited) another thing BOTW and Elden Ring do great and have in common is give you control 2 seconds in and never take it back instead of trying to get us to care about their garbage vidya game story. Edited March 2, 2022 by Casual Quote Link to post Share on other sites
-GD-X★ 7,760 Posted March 2, 2022 Share Posted March 2, 2022 21 minutes ago, Casual said: 2nd best open world game of the last decade would be the blueprint for more than just elden ring if devs actually had the chops to do it. Fisher Price Zelda Quote Link to post Share on other sites
Casual 732 Posted March 2, 2022 Share Posted March 2, 2022 25 minutes ago, -GD-X said: Fisher Price Zelda i never really got this argument tbh. shrines are easy, so is every puzzle in every zelda game ever though. do people really think shrines are that much easier than looking for which unlit torch to shoot your fire arrow at? outside of the short bus kids who couldn't figure out the water temple i cant think of anyone who's claimed zelda is hard. zelda ii is pretty tough i guess. Quote Link to post Share on other sites
-GD-X★ 7,760 Posted March 2, 2022 Share Posted March 2, 2022 10 minutes ago, Casual said: i never really got this argument tbh. shrines are easy, so is every puzzle in every zelda game ever though. do people really think shrines are that much easier than looking for which unlit torch to shoot your fire arrow at? outside of the short bus kids who couldn't figure out the water temple i cant think of anyone who's claimed zelda is hard. zelda ii is pretty tough i guess. The water and spirit temples in oot had great puzzle design. They weren’t necessarily hard, but they weren’t retarded like BOTW’s. Quote Link to post Share on other sites
Twinblade★ 3,933 Posted March 2, 2022 Share Posted March 2, 2022 BOTW's open world is incredibly overrated. The map is devoid of interesting locales and and it often feels like the only real content are the repetitive shrines that practically feel randomly generated in their design. 1 Quote Link to post Share on other sites
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