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DF: Sources Claim Switch Successor Runs Matrix UE5 Tech Demo With Comparable Graphics to PS5/XSX


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19 minutes ago, Remij said:

Sounds like I could have seriously underestimated what they'd be able to do, given my assumptions about where Nvidia would land with the hardware, and what Nintendo will potentially allow them to do.

 

Given the Deck itself, and now more recently with the ROG Ally and new Ayaneo devices, it doesn't seem so far fetched to me anymore.  Ampere is a powerful architecture, and given Nvidia's advancements with DLSS since the release of DLSS2 will really allow it to run lower res internally while at the same time outputting superior visuals compared to any other handheld based on AMD.. that much is a given (currently since FSR3 also apparently improves super resolution quality)  DLSS3.5 SR, is pretty incredible.. and Nvidia are able to denoise and upscale from a stupidly low input resolution and make it look visually great.  Their Ray Reconstruction tech also gives me faith that it will be quite capable of quality RT as well.

 

The Deck itself is starting to show its age compared to these new devices, but it's still surprising how visually impressive games can look when you allow the framerate to drop into the 20s.  The Matrix demo on consoles ran at 24fps... So given that the Switch 2 has 12GB+ of RAM with decent bandwidth.. it's not surprising that with DLSS SR (and potentially hardware accelerated RT for lumen) that the Switch 2 could compare even favorably to the same demo on the Series S.

 

I truly now think that it's possible.  For sure, as I can attest to with the Steam Deck... when played on a ~7'' screen, a mix of medium and high settings produces an extremely "PS4/5, XO/Series" like visual experience.  The size hides a lot of the flaws.  DLSS will likely make up the difference in the resolution department as well, where as FSR on the PC handhelds really fails by comparison in motion.

 

I think it's going to be quite a bit better than I expected.

 

I wonder what storage capacity the thing is going to have?  256/512GB maybe?  It would be cool if Switch 2 had the ability to put in your Switch carts and install the games onto storage and run from the device without having to change carts.  Say it just creates a temporary key for the game cart with your account, and if someone else tries to install the game from that cart it just invalidates the key on the old device and creates a new one for the new device.  The cart can only have one active key at a time.  That would be cool.

 

I kinda went off there, but there's lots of questions.. and it seems like we're going to be seeing something fairly soon.  Exciting times.

I wonder if the strengths/weaknesses of The SD helped shape the direction of the Switch 2 (or whatever it will be called). 

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DF cleared this up in the Switch thread.    NVIDIA has weird naming conventions... DLSS3 is actually frame generation.. And we know Switch 2 definitely won't have that because you need NVIDI

Sounds like I could have seriously underestimated what they'd be able to do, given my assumptions about where Nvidia would land with the hardware, and what Nintendo will potentially allow them to do.

Nice self ownage.  That thread was about Wiiu being closer to Wii than 360.   The Wiiu came out and surprise to no one, it was more powerful than 360.

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The problem with the deck and other handheld PCs is they are part of the PC ecosystem which is constantly improving and will quickly be left behind. Devs aren't making games for Steamdeck, they are making PC games and requirements will continue to increase. With Switch 2 its a choice by developers to support it and they cater to its specs. That's why Switch has lasted so long. 

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Just now, -GD-X said:

I wonder if the strengths/weaknesses of The SD helped shape the direction of the Switch 2 (or whatever it will be called). 

I think Nintendo has their gameplan and doesn't really consider what anyone else is doing, at least with regards to their target performance for the device.. however, perhaps the Steam Deck and other PC handhelds have played some small part in what they will consider acceptable for battery life, heat output, and form factor.

 

The PC devices are bigger and bulkier.. and there's more tolerance for noise.  I'm sure they've observed the reactions to those metrics and it at least in some way has influenced perhaps the clocks and fan curves a bit.  

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1 hour ago, Remij said:

Sounds like I could have seriously underestimated what they'd be able to do, given my assumptions about where Nvidia would land with the hardware, and what Nintendo will potentially allow them to do.

 

Given the Deck itself, and now more recently with the ROG Ally and new Ayaneo devices, it doesn't seem so far fetched to me anymore.  Ampere is a powerful architecture, and given Nvidia's advancements with DLSS since the release of DLSS2 will really allow it to run lower res internally while at the same time outputting superior visuals compared to any other handheld based on AMD.. that much is a given (currently since FSR3 also apparently improves super resolution quality)  DLSS3.5 SR, is pretty incredible.. and Nvidia are able to denoise and upscale from a stupidly low input resolution and make it look visually great.  Their Ray Reconstruction tech also gives me faith that it will be quite capable of quality RT as well.

 

The Deck itself is starting to show its age compared to these new devices, but it's still surprising how visually impressive games can look when you allow the framerate to drop into the 20s.  The Matrix demo on consoles ran at 24fps... So given that the Switch 2 has 12GB+ of RAM with decent bandwidth.. it's not surprising that with DLSS SR (and potentially hardware accelerated RT for lumen) that the Switch 2 could compare even favorably to the same demo on the Series S.

 

I truly now think that it's possible.  For sure, as I can attest to with the Steam Deck... when played on a ~7'' screen, a mix of medium and high settings produces an extremely "PS4/5, XO/Series" like visual experience.  The size hides a lot of the flaws.  DLSS will likely make up the difference in the resolution department as well, where as FSR on the PC handhelds really fails by comparison in motion.

 

I think it's going to be quite a bit better than I expected.

 

I wonder what storage capacity the thing is going to have?  256/512GB maybe?  It would be cool if Switch 2 had the ability to put in your Switch carts and install the games onto storage and run from the device without having to change carts.  Say it just creates a temporary key for the game cart with your account, and if someone else tries to install the game from that cart it just invalidates the key on the old device and creates a new one for the new device.  The cart can only have one active key at a time.  That would be cool.

 

I kinda went off there, but there's lots of questions.. and it seems like we're going to be seeing something fairly soon.  Exciting times.

 

They're not going to let you install your physical Switch 1 carts on the Switch 2 internal memory.  After Switch 1 was hacked to hell and high Waters they're not opening that Pandoras box. 

 

Everything else you stated is possible, it just depends on how much Nintendo will throttle performance for the sake of batter life. 

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9 minutes ago, Goukosan said:

 

They're not going to let you install your physical Switch 1 carts on the Switch 2 internal memory.  After Switch 1 was hacked to hell and high Waters they're not opening that Pandoras box. 

 

Everything else you stated is possible, it just depends on how much Nintendo will throttle performance for the sake of batter life. 

Yea, I don't believe they would either, but it would be nice.

 

I wonder when we'll get the announcement.  There was a thread on ERA asking if people thought it would be a special recorded live presentation like the original Switch, or whether it will be announced during a Direct, and most people seemed to just think it would be a Direct.

 

I personally wish they would do similar to what they did with the Switch.  Live presentations always feel more like an event for me.

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8 minutes ago, Remij said:

Yea, I don't believe they would either, but it would be nice.

 

I wonder when we'll get the announcement.  There was a thread on ERA asking if people thought it would be a special recorded live presentation like the original Switch, or whether it will be announced during a Direct, and most people seemed to just think it would be a Direct.

 

I personally wish they would do similar to what they did with the Switch.  Live presentations always feel more like an event for me.

 

Whatever it is.. Won't see it until Jan 2024 for the earliest. 

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2 hours ago, Playstation Tablet said:

Switch runs RDR at 1080p 60fps hacked and Sugarhigh is telling us it couldnt match the fucking PS3 with it's miserable 512 megs of RAM.

You're talking about a system that came out in 2017 running a port of a game that came out in 2010.

 

You're already fanciful thinking Nintendo is gonna deliver a handheld comparable in power to a Steam Deck. We know how the Matrix demo runs on that, and it's not close to PS5. Unless you're intentionally baiting the Sheep, get real.

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2 minutes ago, Goukosan said:

 

Whatever it is.. Won't see it until Jan 2024 for the earliest. 

Yea, they're not going to announce it before the holiday season and risk lowering potential Switch sales.

 

I'd still love to see an announcement right around/before The Game Awards... it would add to the excitement in a big way! :happysad: 

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1 hour ago, Cooke said:

The problem with the deck and other handheld PCs is they are part of the PC ecosystem which is constantly improving and will quickly be left behind. Devs aren't making games for Steamdeck, they are making PC games and requirements will continue to increase. With Switch 2 its a choice by developers to support it and they cater to its specs. That's why Switch has lasted so long. 

That's not the problem, that's the greatest strength.

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1 minute ago, Cooke said:

How? You can't upgrade your Steamdeck. 

Yes you can.  It's called buying the next one, or a better device.

 

And I'm not sure why you think requirements continue to increase on PC over the course of a console generation.  PS5 and Series X aren't changing for the next 4-5 years.. so I'm not sure why you think PCs must.  PCs can be upgraded to be better within that time, but it doesn't mean you have to.  And actually... PC has the advantage in that you can get more mileage out of your hardware by tuning the games to run as you wish them to.

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27 minutes ago, sugarhigh said:

You're talking about a system that came out in 2017 running a port of a game that came out in 2010.

 

 

 

He is responding to your delusion that the Switch is not more powerful than PS3/360 :umad:

 

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3 hours ago, Remij said:

Yes you can.  It's called buying the next one, or a better device.

 

And I'm not sure why you think requirements continue to increase on PC over the course of a console generation.  PS5 and Series X aren't changing for the next 4-5 years.. so I'm not sure why you think PCs must.  PCs can be upgraded to be better within that time, but it doesn't mean you have to.  And actually... PC has the advantage in that you can get more mileage out of your hardware by tuning the games to run as you wish them to.

facts

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7 minutes ago, sugarhigh said:

It doesn't have one game more advanced than the most advanced PS3 game. This is obvious.

Do you think TOTK would look and run better in PS3? Or how about Xenoblade 3? Or MH Rise? Or even Bayo 3. Even Dark Souls is better in Switch 

 

 

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15 minutes ago, sugarhigh said:

It doesn't have one game more advanced than the most advanced PS3 game. This is obvious.

I wouldn't be so sure of that, in fact, in terms of scope, Switch has at least 2 games which demolish anything on PS3.  Xenoblade 2 and 3.  I'd have to think about it, but there's probably quite a few Switch games out there doing more advanced rendering techniques than anything founed in TLOU1 on PS3.  Don't forget TLOU1 on PS3 used videos for most of the cutscenes...

 

TLOU1 is a game which was advanced in all the ways that Sony games typically are advanced.  Production values...  Things like the animations are a high quality.. and to be honest, it's hard for the majority of developers out there to reach the levels of Naughty Dog's hand crafted cutscenes.  They have big budgets and that is part of the reason why most studios can barely reach what Naughty Dog have done with the PS4 despite hardware that's many times more powerful.. you need budget.. and it's no shock that Nintendo's own games aren't going to be in the same category for budget.  And yet despite that, developers all over the world have a clear admiration for how technically competent Nintendo's own games are, given their target specs/resolution.  Luigi's Mansion 3 is a stunning example of beautifully rendered visuals.

 

I don't think we need to imagine too hard of what Monolith will be able to accomplish on this potential Switch 2 hardware... it will look as current as anything I'd imagine.

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Just now, Remij said:

I wouldn't be so sure of that, in fact, in terms of scope, Switch has at least 2 games which demolish anything on PS3.  Xenoblade 2 and 3.  I'd have to think about it, but there's probably quite a few Switch games out there doing more advanced rendering techniques than anything fount in TLOU1 on PS3.  Don't forget TLOU1 on PS3 used videos for most of the cutscenes...

 

TLOU1 is a game which was advanced in all the ways that Sony games typically are advanced.  Production values...  Things like the animations are a high quality.. and to be honest, it's hard for the majority of developers out there to reach the levels of Naughty Dog's hand crafted cutscenes is hard.  They have big budgets and that is part of the reason why most studios can barely reach what Naughty Dog have done with the PS4 despite hardware that's many times more powerful.. you need budget.. and it's no shock that Nintendo's own games aren't going to be in the same category for budget.  And yet despite that, developers all over the world have a clear admiration for how technically competent Nintendo's own games are, given their target specs/resolution.  Luigi's Mansion 3 is a stunning example of beautifully rendered visuals.

 

I don't think we need to imagine too hard of what Monolith will be able to accomplish on this potential Switch 2 hardware... it will look as current as anything I'd imagine.

 

Even TOTK wouldn't be possible on Ps3 with it's 512mb of ram.

 

PS3 doesn't have the minimum required spec to run ANY modern engine.  CPU, GPU functions, RAM capacity and speed are all below the spec. 

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