lynux3 2,078 Posted April 17, 2019 Share Posted April 17, 2019 2 Quote Link to post Share on other sites
DynamiteCop 2,085 Posted April 17, 2019 Share Posted April 17, 2019 (edited) 14 minutes ago, lynux3 said: As if confirmation bias was needed before from that dipshit. Dude has been low balling the Xbox One since day one. Edited April 17, 2019 by Nya` Quote Link to post Share on other sites
lynux3 2,078 Posted April 17, 2019 Share Posted April 17, 2019 2 minutes ago, Nya` said: As if confirmation bias was needed before from that dipshit. Dude has been low balling the Xbox One since day one. Can't blame him, the Xbox One has been a disaster for Microsoft. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted April 17, 2019 Share Posted April 17, 2019 Just now, lynux3 said: Can't blame him, the Xbox One has been a disaster for Microsoft. I should have known... Quote Link to post Share on other sites
lynux3 2,078 Posted April 17, 2019 Share Posted April 17, 2019 1 minute ago, Nya` said: I should have known... While this is an exaggeration the Xbox One being a complete and utter disaster is not. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted April 17, 2019 Share Posted April 17, 2019 2 minutes ago, lynux3 said: While this is an exaggeration the Xbox One being a complete and utter disaster is not. No. Quote Link to post Share on other sites
Voidler 1,675 Posted April 17, 2019 Share Posted April 17, 2019 55 minutes ago, Remij_ said: Yes. Essentially think of ray tracing as simply being able to cast out probes which can determine characteristics of the scene and developers can use that information to process how anything interacts with that scene. That can mean sending out rays to determine lighting and shadow conditions, as well as audio. They could literally sample audio and actually have the sample bounce off the geometry and reproduce more accurate sounds.. just like sound does irl. Sounds being muffled behind a wall, for example. And instead of being a baked sound file... they can actually alter it dynamically because the sound is actually being processed and taking the environment into consideration. Cool stuff. The same thing about AI. Instead of the enemies being programmed that if you are say "attached to cover" and being invisible to them.. they could actually cast rays out from the enemies eyes, and test if they intersect with geometry or if they intersect with the player character. Meaning that sight could actually be much more realistic.. as well as AI pathing. Enemies could actually be aware of their environments and what's happening within.. The sound thing I mentioned above also plays into this. The sound you make from walking could actually have distance and enemies could detect sounds much more naturally. It's basically the next evolution, and it's all dynamic, so AI could adapt to big changes in the environment. And much like coding lighting and shadows, actually SIMULATING the effects means that it will really "just work".. and be easier for developers to implement in the long run. When you don't have to place invisible lights all over to create a natural looking scene and instead can simulate how light would actually work.. it's easier for artists. In the future, it will be the same for sound and AI programmers. When sounds just act like they should, then you can set the rules, and the game will follow them. Same for AI. Of course, I'm talking it up a bit, but that's the reality of what it allows for. It will take a long time for the performance and developers to get to the point where all this can be done simultaneously.. but those are the possibilities. Yeah I was thinking path finding and awareness. Stuff like Ellie just being out in the middle of an enemies line of sight could be fixed if the AI knows where they are in the environment relative to where the enemy is Or even a sports game like Rocket League could benefit. AI could actually predict paths of the ball, how it could be hit or rebounded Quote Link to post Share on other sites
Sergio Perez SP11 173 Posted April 17, 2019 Share Posted April 17, 2019 13 Teraflops or bust Quote Link to post Share on other sites
James Skywalker 528 Posted April 17, 2019 Share Posted April 17, 2019 They should call it PlayStation 500 Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted April 17, 2019 Author Share Posted April 17, 2019 (edited) 14 hours ago, Carlos Vela said: 13 Teraflops or bust Tflops are pointless numbers if we don't have the memory bandwidth to match. People focus too much on that. The fact we are getting RT acceleration and standard SSDs is already above expectations. Edited April 17, 2019 by Team 2019 Quote Link to post Share on other sites
bhytre 2,753 Posted April 17, 2019 Share Posted April 17, 2019 Only PSVR2 can save this massive flop in the making Quote Link to post Share on other sites
-GD-X★ 7,733 Posted April 17, 2019 Share Posted April 17, 2019 16 hours ago, lynux3 said: LMFAO!!!!!! Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted April 17, 2019 Author Share Posted April 17, 2019 (edited) 10 minutes ago, bhytre said: Only PSVR2 can save this massive flop in the making Wonder if they will have the balls to make the Dualshock 5 splittable for VR. Cool thing is your PSVR1 will play all future games it seems, as.expected though. Edited April 17, 2019 by Team 2019 Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted April 17, 2019 Author Share Posted April 17, 2019 ZHuge said he expects PS5 to miss March 2020, said they will have an absolutely killer software PS5 reveal. Benji and Matt actually expect 399, Cerny might just be making it seem more.expensive then surprise people with the price. Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted April 17, 2019 Author Share Posted April 17, 2019 More of a summary. Quote Link to post Share on other sites
jehurey 3,230 Posted April 17, 2019 Share Posted April 17, 2019 I wonder if they have enough processing power to perform PS3 and PS2 emulation at this point? Wasn't there a patent out there about backwards compatibility? Quote Link to post Share on other sites
Playstation Tablet 1,725 Posted April 17, 2019 Author Share Posted April 17, 2019 Digital Foundry Leadbetter said apparently Lockhart being 4tflop is true. Quote Link to post Share on other sites
lynux3 2,078 Posted April 18, 2019 Share Posted April 18, 2019 4 hours ago, jehurey said: I wonder if they have enough processing power to perform PS3 and PS2 emulation at this point? Wasn't there a patent out there about backwards compatibility? Definitely for PS2 and with the right developers throwing work at a PS3 emulator, yes. There were several patents about backwards compatibility, but I'm not sure if there is anything specific to a particular console. Quote Link to post Share on other sites
lynux3 2,078 Posted April 18, 2019 Share Posted April 18, 2019 4 hours ago, Team 2019 said: Digital Foundry Leadbetter said apparently Lockhart being 4tflop is true. Damn. It's going to be Anaconda's ball and chain day one. PS5 will be the lead development platform once again. Quote Link to post Share on other sites
DynamiteCop 2,085 Posted April 18, 2019 Share Posted April 18, 2019 5 minutes ago, lynux3 said: Damn. It's going to be Anaconda's ball and chain day one. PS5 will be the lead development platform once again. That's not at all how development works, if that's the case it's clearly going to be a 1080p variant of the system which will operate identical graphical implementation to the main system bar resolution. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.