This is the what will be the difference-maker for PSVR2
the goal here is to benefit TWO things at the same time.
1.) How to get real developers, like real ones backed by real publishers, to make VR games
2.) How to save AA-level retail games. Or how to simply give consumer a reason to pay full price for retail games
PSVR2 will help traditional AA-level games help become VR games. And they will help those games have more value.
Let's say a game cost X amount of dollars to develop for the PS5. Well, developing it for the PS5 and then adding a